Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIb: Officers

This is the continuation of the third part of our four(ish) part (I, II, IIIa) series looking at the role of the general in commanding pre-gunpowder armies in battle. Last time we looked at how an army's discipline could limit or expand the options available to its general: drill creating synchronized discipline could expand the … Continue reading Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIb: Officers

Collections: Total Generalship: Commanding Pre-Modern Armies, Part I: Reports

This week we're going to start a four-part look at the role of the pre-modern general or army commander, particularly in the context of a pitched battle. This is of course a vast topic, but we are going to focus not on tactical or strategic questions but on a lot of the nuts and bolts … Continue reading Collections: Total Generalship: Commanding Pre-Modern Armies, Part I: Reports

Collections: Teaching Paradox, Victoria II, Part II: The Ruin of War

This is the second part of a three part series (I) examining the historical assumptions of Paradox Interactive's 19th and early 20th century grand strategy game, Victoria II. Last week, we looked at how Victoria II handles its central, defining theme, the industrial revolution, and the mechanics it employed. We also discussed how Victoria II … Continue reading Collections: Teaching Paradox, Victoria II, Part II: The Ruin of War