This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam
This is the second part of a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals
This week, we're taking a break from the modern world to tackle the 'runner up' question from the first ACOUP Senate poll: How did the Roman dictatorship work and was it effective? This is one of those questions that seems very simple but isn't. After all, what most people know about the Roman dictatorship is … Continue reading Collections: The Roman Dictatorship: How Did It Work? Did It Work?
This is the second of a three part (I) series tackling the complicated and still very much debated question of 'how bad was the fall of Rome (in the West)?' In the last part, we looked at 'words' - culture, literature, language and religion. What we found is that in these aspects, signs of sharp … Continue reading Collections: Rome: Decline and Fall? Part II: Institutions