Welcome! As we've done before, this week I am going to take a chance to answer a few shorter questions posed by my patrons over at Patreon who are the Patres et Matres Conscripti of the ACOUP Senate. As with previous responses, the answers here may not be as exhaustive or careful as they would … Continue reading Referenda ad Senatum: January 13, 2023: Roman Traditionalism, Ancient Dates and Imperial Spies
Tag: Social History
Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom
This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom
Collections: Rome: Decline and Fall? Part II: Institutions
This is the second of a three part (I) series tackling the complicated and still very much debated question of 'how bad was the fall of Rome (in the West)?' In the last part, we looked at 'words' - culture, literature, language and religion. What we found is that in these aspects, signs of sharp … Continue reading Collections: Rome: Decline and Fall? Part II: Institutions
Collections: Rome: Decline and Fall? Part I: Words
This week we're going to start tackling a complex and much debated question: 'how bad was the fall of Rome (in the West)?' This was the topic that won the vote among the patrons of the ACOUP Senate. The original questions here were 'what caused the loss of state capacity during the collapse of the … Continue reading Collections: Rome: Decline and Fall? Part I: Words
Collections: Teaching Paradox, Victoria II Part III: World’s Fair
This is the third and final part of a three part series (I, II) examining the historical assumptions of Paradox Interactive's 19th and early 20th century grand strategy game, Victoria II. Last time, we looked at how the game's models for the industrial revolution and warfare interacted: by simulating (even in a fairly limited and … Continue reading Collections: Teaching Paradox, Victoria II Part III: World’s Fair
Collections: The Queen’s Latin or Who Were the Romans? Part III: Bigotry and Diversity at Rome
This is the third part (I, II, III, IV, V) of a series asking the question "Who were the Romans?' How did they understand themselves as a people and the idea of 'Roman' as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or was … Continue reading Collections: The Queen’s Latin or Who Were the Romans? Part III: Bigotry and Diversity at Rome
Collections: The Queen’s Latin or Who Were the Romans, Part II: Citizens and Allies
This is the second part (I, II, III, IV, V) of a series asking the question 'Who were the Romans?' How did they understand themselves as a people and the idea of 'Roman' as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or was … Continue reading Collections: The Queen’s Latin or Who Were the Romans, Part II: Citizens and Allies
Collections: The Queen’s Latin or Who Were the Romans? Part I: Beginnings and Legends
Who were the Romans? How did they understand themselves as a people and 'Roman' as an identity? And what were the implications of that understanding - and perhaps more importantly the underlying reality - for Roman society and the success of the Roman Empire? This is the first part of a series (I, II, III, … Continue reading Collections: The Queen’s Latin or Who Were the Romans? Part I: Beginnings and Legends
Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play
This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play
Collections: Clothing, How Did They Make It? Part IVa: Dyed in the Wool
This is the first half of the fourth part of our four part (I, II, III, IVa, IVb) look at the production of textiles, particularly wool and linen, in the pre-modern world. Last time, we spun our wool and flax fibers into thread and then wove that thread into fabric. And in doing so, we … Continue reading Collections: Clothing, How Did They Make It? Part IVa: Dyed in the Wool