Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play

This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play

Collections: Clothing, How Did They Make it? Part IVb: Cloth Money

This post is also available in audio form, thanks to the efforts of our volunteer narrator. This is the second half of the fourth part of our four part (I, II, III, IVa, IVb) look at the production of textiles, particularly wool and linen, in the pre-modern world. Last time, we looked at commercial textile … Continue reading Collections: Clothing, How Did They Make it? Part IVb: Cloth Money

Collections: Clothing, How Did They Make It? Part IVa: Dyed in the Wool

This post is also available in audio form, thanks to the efforts of our volunteer narrator. This is the first half of the fourth part of our four part (I, II, III, IVa, IVb) look at the production of textiles, particularly wool and linen, in the pre-modern world. Last time, we spun our wool and … Continue reading Collections: Clothing, How Did They Make It? Part IVa: Dyed in the Wool