Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

This is the back half of the second part of a four part series (I, IIa) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle Ages and how this … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series on Paradox's historical grand strategy … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal