Collection: Total War’s Missing Infantry-Type

This week, we're going to take a break from the more serious topics to look at infantry tactics and compositions in the Total War series, particularly in the light of the recent Total War: Warhammer III, a real-time strategy game set in a late-medieval/early-modern high fantasy setting (the Warhammer setting) and how well (or poorly) … Continue reading Collection: Total War’s Missing Infantry-Type

Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears

This is the first post in a three-part series that will be examining the historical assumption of Paradox Interactive's grand strategy computer game set in the 19th and early 20th century, Victoria II. Readers will find a number of references here to our previous discussion of one of Paradox's other games, Europa Universalis IV, but … Continue reading Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears

Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play

This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play