Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

This is the last part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the previous sections, we'd laid out what CKIII does very well: building a simulated model (albeit a simplified one) of power … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

Miscellanea: Thoughts on CKIII: Royal Court

This week, we're going to be a bit silly and talk about the recently released Royal Court, a DLC expansion for Paradox's medieval grand strategy game Crusader Kings III, because I think it is attempting something fairly interesting that relatively few strategy games do. This isn't going to be a review - there are a … Continue reading Miscellanea: Thoughts on CKIII: Royal Court