Collections: The Lonely City, Part II: Real Cities Have Curves

Last week, we looked at a model for what the countryside around an 'ideal city' might look like. Today we're going to introduce some complications to that model (you will recall, our ideal city existed in a perfectly flat plain of uniform fertility) and see how they change the patterns of land use which in … Continue reading Collections: The Lonely City, Part II: Real Cities Have Curves

Collections: The Lonely City, Part I: The Ideal City

This week and next, we're going to look at an issue not of battles, but of settings: pre-modern cities - particularly the trope of the city, town or castle set out all alone in the middle of empty spaces. Why does the city or castle-town set amidst a sea of grass feel so off? And … Continue reading Collections: The Lonely City, Part I: The Ideal City

New Acquisitions: How It Wasn’t: Game of Thrones and the Middle Ages, Part III

The following is the third part of a three part series where we look at the question "how medieval is Game of Thrones?" and - if not the Middle Ages - what period of European history does Game of Thrones most draw from? This part will look at the political (and to a degree) economic … Continue reading New Acquisitions: How It Wasn’t: Game of Thrones and the Middle Ages, Part III