Fireside this week! This week was the first full week of class, so the chaos that implies has delayed the last part of our look at Victoria II, hopefully just until next week. I also wanted to note that if you have sent me a guest-post pitch, I have not forgotten it but haven't had … Continue reading Fireside Friday: August 27, 2021
This is the second part of a three part series (I) examining the historical assumptions of Paradox Interactive's 19th and early 20th century grand strategy game, Victoria II. Last week, we looked at how Victoria II handles its central, defining theme, the industrial revolution, and the mechanics it employed. We also discussed how Victoria II … Continue reading Collections: Teaching Paradox, Victoria II, Part II: The Ruin of War
This is the first post in a three-part series that will be examining the historical assumption of Paradox Interactive's grand strategy computer game set in the 19th and early 20th century, Victoria II. Readers will find a number of references here to our previous discussion of one of Paradox's other games, Europa Universalis IV, but … Continue reading Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears
Welcome! This is going to be the first of a new sort of post we'll do from time to time where I answer a number of shorter questions posed by my patrons over at Patreon who are at the Patres et Matres Conscripti tier, which entitles them to a seat in the ACOUP Senate (which … Continue reading Referenda ad Senatum: August 6, 2021: Feelings at the Fall of the Republic, Ancient and Medieval Living Standards, and Zombies!