Referenda ad Senatum: January 13, 2023: Roman Traditionalism, Ancient Dates and Imperial Spies

Welcome! As we've done before, this week I am going to take a chance to answer a few shorter questions posed by my patrons over at Patreon who are the Patres et Matres Conscripti of the ACOUP Senate. As with previous responses, the answers here may not be as exhaustive or careful as they would … Continue reading Referenda ad Senatum: January 13, 2023: Roman Traditionalism, Ancient Dates and Imperial Spies

Collections: Why Roman Egypt Was Such a Strange Province

Welcome back! We are back from our November hiatus and thus back to regular weekly posts! This week we're going to answer the runner-up question in the last ACOUP Senate poll (polls in which you too can vote if you become a pater aut mater conscriptus via Patreon). The question, posed in two different ways … Continue reading Collections: Why Roman Egypt Was Such a Strange Province

Collections: Why No Roman Industrial Revolution?

This week we are taking a look at the latest winner of the ACOUP Senate poll, which posed the question "Why didn't the Roman Empire have an industrial revolution?" To answer that, we need to get into some detail on what the industrial revolution itself was and the preconditions that produced it, as well as … Continue reading Collections: Why No Roman Industrial Revolution?

Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIb: Officers

This is the continuation of the third part of our three(ish) part (I, II, IIIa, IIIb, IIIc) series looking at the role of the general in commanding pre-gunpowder armies in battle. Last time we looked at how an army's discipline could limit or expand the options available to its general: drill creating synchronized discipline could … Continue reading Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIb: Officers

Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIa: Discipline

This is the third(ish) part of our three(ish)-part (I, II, IIIa, IIIb, IIIc) look at the role of the general in the command of pre-modern armies, particularly in the context of a pitched battle. Last time, we looked at the limits on the ability of the general to communicate his orders to his army. While … Continue reading Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIa: Discipline

Collections: Total Generalship: Commanding Pre-Modern Armies, Part II: Commands

This is the second of a three-part (I, II, IIIa, IIIb, IIIc) look at the role of the general in a pre-modern army, particularly in the context of a pitched battle. Last week, we looked at the information a general might have before and during a battle. What we found was that, in contrast to … Continue reading Collections: Total Generalship: Commanding Pre-Modern Armies, Part II: Commands

Collections: Ancient ‘Tanks’? Chariots, Scythed Chariots and Carroballistae

Building on last week's post on tanks and a few of the comments there, this week I wanted to talk about the ancient (and medieval) weapon-systems often analogized to tanks and the degree to which they had a role similar to tanks. I have lost count of how many times I have seen in this … Continue reading Collections: Ancient ‘Tanks’? Chariots, Scythed Chariots and Carroballistae

Collections: Expeditions: Rome and the Perils of Verisimilitude

This week we're going to take a long look at Expeditions: Rome, a turn-based tactics RPG by developer Logic Artists, set in the first century BC Late Roman Republic. In particular, we're going to look at how the game both constructs and uses its historical setting. This is a particularly important topic to discuss because … Continue reading Collections: Expeditions: Rome and the Perils of Verisimilitude