Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love

This is the second half of the third part (I, II IIIa) of our long-delayed series looking at the theory of history advanced by Paradox Interactive's Hearts of Iron IV, one of the most popular strategy games today. This part (both halves together) is fundamentally about politics and policy and the implications that HoI4's choices … Continue reading Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love →

Teaching Paradox: Hearts of Iron IV, Part IIIa: Focusing on Politics

This is the first half of the third part (I, II) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game, easily one of the most popular historical games on the market today and thus tremendously influential in both the popular history and gaming spaces. Over the … Continue reading Teaching Paradox: Hearts of Iron IV, Part IIIa: Focusing on Politics →

Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines

This is the second part (I) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game and also one of the most popular strategy games currently on the market. Last week, we looked at how HoI4 simulates combat, particularly its focus on operations (rather than tactics or, … Continue reading Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines →

Teaching Paradox: Hearts of Iron IV, Part I: Operational Art

This week, at long last, we begin our long-delayed but always expected something that we blog for: the Hearts of Iron IV Teaching Paradox series! This has been a long requested series that I put off for a long time because I wasn't entirely sure how I wanted to tackle it. But my thoughts here … Continue reading Teaching Paradox: Hearts of Iron IV, Part I: Operational Art →

Collections: Global Trade and United States Navy

This week we're doing another one of our series of military theory primers, this time focusing on a fairly simple contention: that the United States Navy is a load-bearing component of the global economy. I considered attempting to work in A.T. Mahan and the concept of command of the seas in here but simply outlining … Continue reading Collections: Global Trade and United States Navy →

Collections: Pre-Modern Armies for Worldbuilders, Part Vb: Pixel Armies for Pixel Societies

This is the second half of the final part (I, IIa, IIb, III, IVa, IVb, Va, Vb) of our apparently five-part series laying out some general guidelines for how pre-modern armies are organized, with fictional worldbuilding and historical patterns in mind. Last time we started checking some fictional militaries against the general patterns we've laid … Continue reading Collections: Pre-Modern Armies for Worldbuilders, Part Vb: Pixel Armies for Pixel Societies →

Fireside Friday, August 14, 2026 (On Financing Pre-Modern Navies)

Hey folks, fireside this week as I get ready for the start of a new semester! For this week, I wanted to talk briefly about the wrinkles that financing navies poses with regards to our worldbuilding primer on pre-modern armies. "what about navies?" has been a frequent question in comments and from patrons. Now a … Continue reading Fireside Friday, August 14, 2026 (On Financing Pre-Modern Navies) →