Miscellanea: Victoria III Confirmed! (First Impressions)

This week's post is coming to you all a bit early, as the folks at Paradox Interactive were kind enough to send me a review code for Victoria III - Paradox Interactive's long awaited historical grand strategy game set during 19th and early 20th centuries - so I could have something to say about it … Continue reading Miscellanea: Victoria III Confirmed! (First Impressions)

Collections: Strategic Airpower 101

This week, I'm going to offer a fairly basic overview of the concept of strategic airpower, akin to our discussions of protracted war and nuclear deterrence. While the immediate impetus for this post has been Russian efforts to use airpower coercively in Ukraine, we're going to focus more broadly on the topic: what is strategic … Continue reading Collections: Strategic Airpower 101

Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

This is the last part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the previous sections, we'd laid out what CKIII does very well: building a simulated model (albeit a simplified one) of power … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal