Collections: How to Polis, Part III: People and Gods Beyond the Politai

This is the third and last part of our three(ish) part series looking at the governing structures of the Greek polis (I, IIa, IIb, IIc). Over the last three sub-parts, we looked at the political structures created and manned by the politai. This week I want to look, briefly, beyond the politai themselves to the … Continue reading Collections: How to Polis, Part III: People and Gods Beyond the Politai

Collections: How to Polis, 101, Part I: Component Parts

This is the first of a planned three part look at the structure of the ancient Greek polis, the self-governing 'city state,' as part of a larger series on civic governance in the pre-modern world. Since I argued, way back in June of 2019, that a noble house in Game of Thrones was unlikely to … Continue reading Collections: How to Polis, 101, Part I: Component Parts

Collections: Why Rings of Power’s Middle Earth Feels Flat

This week we're going to take a look at the worldbuilding of Amazon Studio's Rings of Power from a historical realism perspective. I think it is no great secret that Rings of Power broadly failed to live up to expectations and left a lot of audiences disappointed. In the aftermath of that disappointment, once one … Continue reading Collections: Why Rings of Power’s Middle Earth Feels Flat

Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

Collections: Rome: Decline and Fall? Part I: Words

This week we're going to start tackling a complex and much debated question: 'how bad was the fall of Rome (in the West)?' This was the topic that won the vote among the patrons of the ACOUP Senate. The original questions here were 'what caused the loss of state capacity during the collapse of the … Continue reading Collections: Rome: Decline and Fall? Part I: Words

Collections: Teaching Paradox, Victoria II, Part II: The Ruin of War

This is the second part of a three part series (I) examining the historical assumptions of Paradox Interactive's 19th and early 20th century grand strategy game, Victoria II. Last week, we looked at how Victoria II handles its central, defining theme, the industrial revolution, and the mechanics it employed. We also discussed how Victoria II … Continue reading Collections: Teaching Paradox, Victoria II, Part II: The Ruin of War

Collections: The Queen’s Latin or Who Were the Romans? Part IV: The Color of Purple

This is the fourth part (I, II, III, IV, V) of our series asking the question "Who were the Romans?" and contrasting the answer we get from the historical evidence with the pop-cultural image of the Romans as a culturally and ethnically homogeneous society typically represented with homogeneously white British actors speaking the 'Queen's Latin' … Continue reading Collections: The Queen’s Latin or Who Were the Romans? Part IV: The Color of Purple

Collections: The Queen’s Latin or Who Were the Romans? Part III: Bigotry and Diversity at Rome

This is the third part (I, II, III, IV, V) of a series asking the question "Who were the Romans?' How did they understand themselves as a people and the idea of 'Roman' as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or was … Continue reading Collections: The Queen’s Latin or Who Were the Romans? Part III: Bigotry and Diversity at Rome

Collections: The Queen’s Latin or Who Were the Romans, Part II: Citizens and Allies

This is the second part (I, II, III, IV, V) of a series asking the question 'Who were the Romans?' How did they understand themselves as a people and the idea of 'Roman' as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or was … Continue reading Collections: The Queen’s Latin or Who Were the Romans, Part II: Citizens and Allies