Collections: Teaching Paradox, Europa Universalis IV, Part III: Europa Provincalis

This is the third part of our series (I, II, III, IV) examining the historical assumptions of Paradox Interactive’s grand strategy computer game set in the early modern period, Europa Universalis IV (which is in turn the start of a yet larger series looking at several of Paradox's games and how they treat their historical … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part III: Europa Provincalis

Collections: Clothing, How Did They Make it? Part IVb: Cloth Money

This is the second half of the fourth part of our four part (I, II, III, IVa, IVb) look at the production of textiles, particularly wool and linen, in the pre-modern world. Last time, we looked at commercial textile workers and the finishing processes for textiles (fulling, dyeing, etc) which generally took place in a … Continue reading Collections: Clothing, How Did They Make it? Part IVb: Cloth Money

Collections: Iron, How Did They Make It, Addendum: Crucible Steel and Cast Iron

This week, as an addendum to our four(and a half)-part (I, II, III, IVa, IVb) look at pre-modern iron and steel production, we're going to look at two alternative regional processes, where they fit into the entire iron production process that we detailed already, how they worked and what kind of product they produced. In … Continue reading Collections: Iron, How Did They Make It, Addendum: Crucible Steel and Cast Iron

Collections: Bread, How Did They Make It? Part IV: Markets, Merchants and the Tax Man

As the fourth and final part (I, II, III) of our look at the basic structure of food production in the pre-modern world (particularly farming grain to make bread), this week we're going to look at how at least some of the delicious food we made in the last post might make its way into … Continue reading Collections: Bread, How Did They Make It? Part IV: Markets, Merchants and the Tax Man