This is the fourth and last part of our series (I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive's historical grand strategy computer game set in the early modern period. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?
This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens
Fireside this week! We are nearing the end of the semester and with it the seasonal crunch to get exams and papers graded and final grades submitted, which may bring somewhat more firesides than usual. That said, I hope to write out at least one addendum on the textile series (on tablet weaving and other … Continue reading Fireside Friday: April 16, 2021
This is the fourth part of a four part (I, II, III) look at the Dothraki from George R. R. Martin's A Song of Ice and Fire and HBO's Game of Thrones. We're looking at, in particular, if Martin's claim that the Dothraki are “an amalgam of a number of steppe and plains cultures” can … Continue reading Collections: That Dothraki Horde, Part IV: Screamers and Howlers