This week, continuing in the vein of some of our previous strategy and military theory primers, I wanted to off a basic 101-level survey of the strategic theory behind efforts, in a sense, directed against the state itself, both violent approaches (what we might call 'terroristic insurgency') and non-violent approaches (protest). It may seem strange … Continue reading Collections: Against the State – A Primer on Terrorism, Insurgency and Protest
Tag: Strategy
Miscellania: Europa Universalis V Confirmed! (First Impressions)
Something different this week! The folks at Paradox Development Studios were nice enough to give me a review copy of the upcoming Europa Universalis V (releasing Nov. 4) ahead of release so that I could share some thoughts! For the unfamiliar, Europa Universalis is a series of strategy games covering the early modern period (traditionally … Continue reading Miscellania: Europa Universalis V Confirmed! (First Impressions)
Collections: Phalanx’s Twilight, Legion’s Triumph, Part IIb: Handfuls of Maniples
This is the second part of the second part of the second part of our four part look (Ia, Ib, IIa, IIb, IIIa, IIIb, IVa, IVb, IVc, V) at the great third and second century BC contest between the Romans and the heirs of Alexander, asking the question, "What can defeat a Macedonian sarisa-phalanx?" Last … Continue reading Collections: Phalanx’s Twilight, Legion’s Triumph, Part IIb: Handfuls of Maniples
Fireside Friday, October 27, 2023 (On Politics in Strategy)
Fireside this week! Next week we'll finally close out the addenda to the How to Roman Republic 101 series with a look at provincial governance, but I don't think that will be done in time for this week, so I'm throwing a fireside in here in the meantime. That said, I thought it might provide … Continue reading Fireside Friday, October 27, 2023 (On Politics in Strategy)
Fireside Friday, September 1, 2023
Fireside this week! Depending on the order that things get written, we may have a few weeks of 'break' from our How to Roman Republic series, but do not fret: we will finish it. The one thing I am looking to 'slot in' as it were is a look at the armor of Baldur's Gate … Continue reading Fireside Friday, September 1, 2023
Collections: The Great War: Western Front, A Gain of Inches
This week we're looking at The Great War: Western Front, a hybrid turn-based/real-time strategy game about the First World War developed by Petroglyph Games, a renowned maker of real-time strategy titles. Petroglyph generally tend to do games set in science-fiction or fantasy settings, so when this product was announced I was immediately interested to see … Continue reading Collections: The Great War: Western Front, A Gain of Inches
Miscellanea: A Very Short Glossary of Military Terminology
For this week, I wanted to expand a bit on a comment I made on Twitter expressing some frustration at the failure of journalists attempting to cover the war in Ukraine (and thus interpret military experts for a lay audience) to master some of the key military terminology being used and to convey its actual … Continue reading Miscellanea: A Very Short Glossary of Military Terminology
Collections: Nuclear Deterrence 101
Thanks to our ever helpful volunteer narrator, this post is now also available in audio format. This week I wanted to expand on something I touched on only briefly in our 'explainer' on Putin's War in Ukraine: the "delicate balance of terror" of nuclear deterrence. Of course this is a complex and much debated topic, … Continue reading Collections: Nuclear Deterrence 101
Collections: How the Weak Can Win – A Primer on Protracted War
Thanks to our volunteer narrator, this post is now available in audio format. This week, in an effort to fill in some of the theoretical basis for thinking about how weaker powers think about fighting against or defending themselves from stronger powers, I'm going to give you all a basic 101-level survey of the theory … Continue reading Collections: How the Weak Can Win – A Primer on Protracted War
Collections: Fortification, Part II: Romans Playing Cards
This is the second part of a five part (I, II, III, IV, V) series covering some of the basics of fortifications, from city walls to field fortifications, from the ancient world through the modern period. Last time, we looked as the ancient besieger's playbook (both the motives and options for taking walled cities) through … Continue reading Collections: Fortification, Part II: Romans Playing Cards









