Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle Ages and how this … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIc: Morale and Cohesion

This is the conclusion of the third part of our series (I, II, IIIa, IIIb) looking at the role of the general in commanding pre-gunpowder armies in battle. Last time we looked at how junior officers, when empowered to act independently, could give armies a degree of flexibility and reactiveness on the battlefield but didn't … Continue reading Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIc: Morale and Cohesion

Collections: Expeditions: Rome and the Perils of Verisimilitude

This week we're going to take a long look at Expeditions: Rome, a turn-based tactics RPG by developer Logic Artists, set in the first century BC Late Roman Republic. In particular, we're going to look at how the game both constructs and uses its historical setting. This is a particularly important topic to discuss because … Continue reading Collections: Expeditions: Rome and the Perils of Verisimilitude

Miscellanea: Thoughts on CKIII: Royal Court

This week, we're going to be a bit silly and talk about the recently released Royal Court, a DLC expansion for Paradox's medieval grand strategy game Crusader Kings III, because I think it is attempting something fairly interesting that relatively few strategy games do. This isn't going to be a review - there are a … Continue reading Miscellanea: Thoughts on CKIII: Royal Court