Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle Ages and how this … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series on Paradox's historical grand strategy … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

Collections: Why No Roman Industrial Revolution?

This week we are taking a look at the latest winner of the ACOUP Senate poll, which posed the question "Why didn't the Roman Empire have an industrial revolution?" To answer that, we need to get into some detail on what the industrial revolution itself was and the preconditions that produced it, as well as … Continue reading Collections: Why No Roman Industrial Revolution?

Collections: This. Isn’t. Sparta. Retrospective

This week I want to do something we haven't really done before and look back at one of the older series, This. Isn't. Sparta. (I, II, III, IV, V, VI, VII, Gloss., Retrospective), as I write this now reaching its three-year-anniversary, which seems a good time to make that sort of a retrospective. In particular … Continue reading Collections: This. Isn’t. Sparta. Retrospective

Collections: Logistics, How Did They Do It, Part III: On the Move

This is the third part of a three part (I, II) look at some of the practical concerns of managing pre-industrial logistics. In our last post, we outlined what 'foraging' actually entailed - how armies got supplies both from friendly populations but also from neutral or hostile populations. In particular, we focused on the considerable … Continue reading Collections: Logistics, How Did They Do It, Part III: On the Move

Collections: Logistics, How Did They Do It, Part II: Foraging

This is the second part of a three part (I) look at some of the practical concerns of managing pre-industrial logistics. In our last post we outlined the members of our 'campaign community,' including soldiers but also non-combatants and animals (both war- and draft-); they required massive amounts of supplies, particularly food but also fodder … Continue reading Collections: Logistics, How Did They Do It, Part II: Foraging