Building on last week's post on tanks and a few of the comments there, this week I wanted to talk about the ancient (and medieval) weapon-systems often analogized to tanks and the degree to which they had a role similar to tanks. I have lost count of how many times I have seen in this … Continue reading Collections: Ancient ‘Tanks’? Chariots, Scythed Chariots and Carroballistae
(There were some technical difficulties with this post when it first went live. They should be resolved now. My apologies for anyone who got multiple email updates as a result of efforts to get the post working.) This week we're going to look at everyone's favorite kind of armored fighting vehicle, the tank. In part … Continue reading Collections: When is a ‘Tank’ Not a Tank?
Hey everyone! This week is going to be a gap week, as I am attending the annual meeting of the Society for Military History which happened to come at the same time as finals and the end stages of some other projects. Unfortunately since I'm not presenting (I am chairing a session), I don't have … Continue reading Gap Week, April 29, 2022
Fireside this week! We're in the last few weeks of the semester, but semesters tend to 'crescendo' rather than 'wind down' so there has been a lot going on. I'll probably be posting a gap week for next week (Friday, April 29) because I'll be at the annual meeting of the Society for Military History … Continue reading Fireside Friday, April 22, 2022
This week we're going to take a long look at Expeditions: Rome, a turn-based tactics RPG by developer Logic Artists, set in the first century BC Late Roman Republic. In particular, we're going to look at how the game both constructs and uses its historical setting. This is a particularly important topic to discuss because … Continue reading Collections: Expeditions: Rome and the Perils of Verisimilitude
Fireside this week! It's been a while, eight weeks in a row without a fireside. For what's coming up in future weeks, I'm working on a longer discussion of Expeditions: Rome and how it treats Roman history. After that, we'll have a look at the art of pre-modern generalship as compared to the remarkably 'frictionless' … Continue reading Fireside Friday, April 8, 2022
This week, we're going to take a break from the more serious topics to look at infantry tactics and compositions in the Total War series, particularly in the light of the recent Total War: Warhammer III, a real-time strategy game set in a late-medieval/early-modern high fantasy setting (the Warhammer setting) and how well (or poorly) … Continue reading Collection: Total War’s Missing Infantry-Type
For this week, I wanted to expand a bit on a comment I made on Twitter expressing some frustration at the failure of journalists attempting to cover the war in Ukraine (and thus interpret military experts for a lay audience) to master some of the key military terminology being used and to convey its actual … Continue reading Miscellanea: A Very Short Glossary of Military Terminology
This week, we're taking a break from the modern world to tackle the 'runner up' question from the first ACOUP Senate poll: How did the Roman dictatorship work and was it effective? This is one of those questions that seems very simple but isn't. After all, what most people know about the Roman dictatorship is … Continue reading Collections: The Roman Dictatorship: How Did It Work? Did It Work?
Thanks to our ever helpful volunteer narrator, this post is now also available in audio format. This week I wanted to expand on something I touched on only briefly in our 'explainer' on Putin's War in Ukraine: the "delicate balance of terror" of nuclear deterrence. Of course this is a complex and much debated topic, … Continue reading Collections: Nuclear Deterrence 101