Michael Taylor on John Keegan, Part II: The Mask of Command

This week, Michael Taylor, Associate Professor of History at SUNY Albany, returns to offer a continuation of his look at the work of British military historian John Keegan. Last time, he discussed Keegan's most famous work, The Face of Battle, while this week Michael turns to discuss what he argues is one of Keegan's best … Continue reading Michael Taylor on John Keegan, Part II: The Mask of Command

Collections: How to Polis, Part III: People and Gods Beyond the Politai

This is the third and last part of our three(ish) part series looking at the governing structures of the Greek polis (I, IIa, IIb, IIc). Over the last three sub-parts, we looked at the political structures created and manned by the politai. This week I want to look, briefly, beyond the politai themselves to the … Continue reading Collections: How to Polis, Part III: People and Gods Beyond the Politai

Collections: How to Polis 101, Part IIc: The Courts

This is the third part of the second part of our three(ish) part look at the governing structures of the Greek polis (I, IIa, IIb). At some point I promise I will write a series whose organization does not look like a parody of itself. Last time, we looked at the particular role of magistrates … Continue reading Collections: How to Polis 101, Part IIc: The Courts

Collections: How to Polis, 101, Part IIb: Archons

This is the second part of the second part of our three(ish) part look at the governing structures of the Greek polis (I, IIa). Last time, we looked at the basic institutions of governance, how nearly every polis has magistrates, an assembly, and one or more councils which function together to govern the polis. We … Continue reading Collections: How to Polis, 101, Part IIb: Archons

Collections: How to Polis, 101, Part I: Component Parts

This is the first of a planned three part look at the structure of the ancient Greek polis, the self-governing 'city state,' as part of a larger series on civic governance in the pre-modern world. Since I argued, way back in June of 2019, that a noble house in Game of Thrones was unlikely to … Continue reading Collections: How to Polis, 101, Part I: Component Parts

Collections: Why Rings of Power’s Middle Earth Feels Flat

This week we're going to take a look at the worldbuilding of Amazon Studio's Rings of Power from a historical realism perspective. I think it is no great secret that Rings of Power broadly failed to live up to expectations and left a lot of audiences disappointed. In the aftermath of that disappointment, once one … Continue reading Collections: Why Rings of Power’s Middle Earth Feels Flat

Meet a Historian: James Baillie on Digital Humanities and the Medieval Caucasus

Note from the Editor: I'm excited to feature another guest post with you all! This week we have James Baillie discussing how digital humanities and prosopographic methods can be used to better understand the history of the medieval Caucasus. Prosopography is a historical tool-set that is about charting the networks, connections and commonalities of people, … Continue reading Meet a Historian: James Baillie on Digital Humanities and the Medieval Caucasus

Miscellanea: Victoria III Confirmed! (First Impressions)

This week's post is coming to you all a bit early, as the folks at Paradox Interactive were kind enough to send me a review code for Victoria III - Paradox Interactive's long awaited historical grand strategy game set during 19th and early 20th centuries - so I could have something to say about it … Continue reading Miscellanea: Victoria III Confirmed! (First Impressions)

Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

This is the last part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the previous sections, we'd laid out what CKIII does very well: building a simulated model (albeit a simplified one) of power … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants