Collections: Why Roman Egypt Was Such a Strange Province

Welcome back! We are back from our November hiatus and thus back to regular weekly posts! This week we're going to answer the runner-up question in the last ACOUP Senate poll (polls in which you too can vote if you become a pater aut mater conscriptus via Patreon). The question, posed in two different ways … Continue reading Collections: Why Roman Egypt Was Such a Strange Province

Collections: Strategic Airpower 101

This week, I'm going to offer a fairly basic overview of the concept of strategic airpower, akin to our discussions of protracted war and nuclear deterrence. While the immediate impetus for this post has been Russian efforts to use airpower coercively in Ukraine, we're going to focus more broadly on the topic: what is strategic … Continue reading Collections: Strategic Airpower 101

Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

This is the last part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the previous sections, we'd laid out what CKIII does very well: building a simulated model (albeit a simplified one) of power … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

Collections: Why No Roman Industrial Revolution?

This week we are taking a look at the latest winner of the ACOUP Senate poll, which posed the question "Why didn't the Roman Empire have an industrial revolution?" To answer that, we need to get into some detail on what the industrial revolution itself was and the preconditions that produced it, as well as … Continue reading Collections: Why No Roman Industrial Revolution?

Collections: This. Isn’t. Sparta. Retrospective

This week I want to do something we haven't really done before and look back at one of the older series, This. Isn't. Sparta. (I, II, III, IV, V, VI, VII, Gloss., Retrospective), as I write this now reaching its three-year-anniversary, which seems a good time to make that sort of a retrospective. In particular … Continue reading Collections: This. Isn’t. Sparta. Retrospective

Collections: Logistics, How Did They Do It, Part III: On the Move

This is the third part of a three part (I, II, III) look at some of the practical concerns of managing pre-industrial logistics. In our last post, we outlined what 'foraging' actually entailed - how armies got supplies both from friendly populations but also from neutral or hostile populations. In particular, we focused on the … Continue reading Collections: Logistics, How Did They Do It, Part III: On the Move