Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Expeditions: Rome and the Perils of Verisimilitude

This week we're going to take a long look at Expeditions: Rome, a turn-based tactics RPG by developer Logic Artists, set in the first century BC Late Roman Republic. In particular, we're going to look at how the game both constructs and uses its historical setting. This is a particularly important topic to discuss because … Continue reading Collections: Expeditions: Rome and the Perils of Verisimilitude

Collections: The Roman Dictatorship: How Did It Work? Did It Work?

This week, we're taking a break from the modern world to tackle the 'runner up' question from the first ACOUP Senate poll: How did the Roman dictatorship work and was it effective? This is one of those questions that seems very simple but isn't. After all, what most people know about the Roman dictatorship is … Continue reading Collections: The Roman Dictatorship: How Did It Work? Did It Work?

Collections: Rome: Decline and Fall? Part III: Things

This is the third and final part (I, II) of our series tackling the complicated and still debated question of 'how bad was the fall of Rome (in the West)?' In our first part, we looked at the question through the prism of 'words' - language, culture, religion and literature. There we found a lot … Continue reading Collections: Rome: Decline and Fall? Part III: Things

Collections: The Queen’s Latin or Who Were the Romans? Part III: Bigotry and Diversity at Rome

This is the third part (I, II, III, IV, V) of a series asking the question "Who were the Romans?' How did they understand themselves as a people and the idea of 'Roman' as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or was … Continue reading Collections: The Queen’s Latin or Who Were the Romans? Part III: Bigotry and Diversity at Rome

Collections: The Queen’s Latin or Who Were the Romans, Part II: Citizens and Allies

This is the second part (I, II, III, IV, V) of a series asking the question 'Who were the Romans?' How did they understand themselves as a people and the idea of 'Roman' as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or was … Continue reading Collections: The Queen’s Latin or Who Were the Romans, Part II: Citizens and Allies

Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens

This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens