This is the second half of the third part (I, II IIIa) of our long-delayed series looking at the theory of history advanced by Paradox Interactive's Hearts of Iron IV, one of the most popular strategy games today. This part (both halves together) is fundamentally about politics and policy and the implications that HoI4's choices … Continue reading Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love
Month: October 2026
Gap Week: October 9, 2026
Hey, folks, no post this week as my work schedule has been pretty heavily disrupted and other tasks had to come first. Patrons will already know this background, but over the summer, we had a water leak issue in our basement (where my home office is), which wasn't too bad but required pulling up a … Continue reading Gap Week: October 9, 2026
Teaching Paradox: Hearts of Iron IV, Part IIIa: Focusing on Politics
This is the first half of the third part (I, II) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game, easily one of the most popular historical games on the market today and thus tremendously influential in both the popular history and gaming spaces. Over the … Continue reading Teaching Paradox: Hearts of Iron IV, Part IIIa: Focusing on Politics

