Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines

This is the second part (I) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game and also one of the most popular strategy games currently on the market. Last week, we looked at how HoI4 simulates combat, particularly its focus on operations (rather than tactics or, … Continue reading Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines →

Teaching Paradox: Hearts of Iron IV, Part I: Operational Art

This week, at long last, we begin our long-delayed but always expected something that we blog for: the Hearts of Iron IV Teaching Paradox series! This has been a long requested series that I put off for a long time because I wasn't entirely sure how I wanted to tackle it. But my thoughts here … Continue reading Teaching Paradox: Hearts of Iron IV, Part I: Operational Art →