This is the first part of a planned five-part series covering some of the basics of fortifications, from city walls to castles and field fortifications! We are going to discuss what fortifications were for and how their design changed in response both to different strategic and operational conditions and also to changing technology. Throughout this, … Continue reading Collections: Fortification, Part I: The Besieger’s Playbook
This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play
As an addendum on to our four-part look at the general structures of the farming of cereal grains (I, II, III, IV) this post is going to briefly discuss some of the key ways that the structures of rice farming differ from the structures of wheat and barley farming. We'll start with some of the … Continue reading Collections: Bread, How Did They Make It? Addendum: Rice!
This week's post is the first in a four part series (II, IIIa, IIIb, interlude, IV) looking at what I'm going to term the Fremen Mirage (a play on Le Mirage Spartiate, which we've already discussed in some detail), a term I'm creating to encompass a set of related pop-history theories which are flourish, evergreen … Continue reading Collections: The Fremen Mirage, Part I: War at the Dawn of Civilization