Today marks the end of the first year of Putin's War in Ukraine. I will not call it an anniversary, because I don't think anyone is celebrating. Nevertheless I think this makes a useful moment to look back and take stock of the state of the conflict at present but also on the things I … Continue reading Collections: One Year Into the War in Ukraine
Category: Collections
Collections: On ChatGPT
So I stirred up a bit of conversation on Twitter last week when I noted that I had already been handed ChatGPT produced assignments. For those who are unaware, ChatGPT is an 'AI' chatbot that given a prompt can produce texts; it is one of most sophisticated bots of this sort yet devised, trained on … Continue reading Collections: On ChatGPT
Collections: The Nitpicks of Power, Part III: That Númenórean Charge
This is the third part of our three part (I, II, III) look at many of the smaller issues of historical realism in Amazon's Rings of Power, following up our mode the major worldbuilding problems the show experienced. Last time we discussed the tactics (or lack thereof) of the Southlanders and Orcs in the major … Continue reading Collections: The Nitpicks of Power, Part III: That Númenórean Charge
Collections: The Nitpicks of Power, Part II: Falling Towers
This is the second part of our look at many of the smaller issues of historical realism in Amazon's Rings of Power, following on our more substantive discussion of the major worldbuilding problems the show experienced. I had hoped to keep this at two parts (actually, I had hoped this would just be a one-off … Continue reading Collections: The Nitpicks of Power, Part II: Falling Towers
Collections: The Nitpicks of Power, Part I: Exploding Forges
This week we're going to return to Amazon's Rings of Power, as promised in the first post there were a plethora of smaller believably and realism issues with in the show that I wanted to discuss but which didn't rise to the storytelling problems of those major issues. These are the sorts of small issues … Continue reading Collections: The Nitpicks of Power, Part I: Exploding Forges
Collections: Why Rings of Power’s Middle Earth Feels Flat
This week we're going to take a look at the worldbuilding of Amazon Studio's Rings of Power from a historical realism perspective. I think it is no great secret that Rings of Power broadly failed to live up to expectations and left a lot of audiences disappointed. In the aftermath of that disappointment, once one … Continue reading Collections: Why Rings of Power’s Middle Earth Feels Flat
Collections: Why Roman Egypt Was Such a Strange Province
Welcome back! We are back from our November hiatus and thus back to regular weekly posts! This week we're going to answer the runner-up question in the last ACOUP Senate poll (polls in which you too can vote if you become a pater aut mater conscriptus via Patreon). The question, posed in two different ways … Continue reading Collections: Why Roman Egypt Was Such a Strange Province
Collections: Strategic Airpower 101
This week, I'm going to offer a fairly basic overview of the concept of strategic airpower, akin to our discussions of protracted war and nuclear deterrence. While the immediate impetus for this post has been Russian efforts to use airpower coercively in Ukraine, we're going to focus more broadly on the topic: what is strategic … Continue reading Collections: Strategic Airpower 101
Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants
This is the last part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the previous sections, we'd laid out what CKIII does very well: building a simulated model (albeit a simplified one) of power … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants
Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom
This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom