This is the second part of what looks like it'll be end up as a four part series discussing the debates surrounding ancient Greek hoplites, the heavy infantry of the Archaic (800-480) and Classical (480-323) periods. Last week, we outlined the contours of the debate: the major points of contention and the history of the … Continue reading Collections: Hoplite Wars, Part II: Hoplite Equipment, Hoplight or Hopheavy?
Tag: Armor
Collections: The Strange Armor of Dragon Age: The Veilguard
This week we're going to have a bit of fun looking at some of the interesting armor choices for the recent Dragon Age: The Veilguard. In a way, this is an extension of the post on "The Problem with Sci-Fi Body Armor," because I think Veilguard provides a pretty exceptional example of visual character-design armor … Continue reading Collections: The Strange Armor of Dragon Age: The Veilguard
Collections: The Problem with Sci-Fi Body Armor
This week we're covering the winning topic from the latest ACOUP Senate poll, which is a look at some of the odd designs and mechanics for futuristic science fiction body armor, particularly rigid 'hardsuits.' Naturally, this post isn't going to cover every variety of armor that appears in science fiction, so I want to be … Continue reading Collections: The Problem with Sci-Fi Body Armor
Collections: Phalanx’s Twilight, Legion’s Triumph, Part IIb: Handfuls of Maniples
This is the second part of the second part of the second part of our four part look (Ia, Ib, IIa, IIb, IIIa, IIIb, IVa, IVb, IVc, V) at the great third and second century BC contest between the Romans and the heirs of Alexander, asking the question, "What can defeat a Macedonian sarisa-phalanx?" Last … Continue reading Collections: Phalanx’s Twilight, Legion’s Triumph, Part IIb: Handfuls of Maniples
Collections: Phalanx’s Twilight, Legion’s Triumph, Part Ia: Heirs of Alexander
This week on the blog we are starting what is a planned four-part ten-part series (Ia, Ib, IIa, IIb, IIIa, IIIb, IVa, IVb, IVc, V) looking at the twilight of Hellenistic warfare and the triumph of the Roman legion. Our core question is a really common one: why was the Roman legion able to decisively defeat … Continue reading Collections: Phalanx’s Twilight, Legion’s Triumph, Part Ia: Heirs of Alexander
Collections: The Gap in the Armor of Baldur’s Gate and 5e
This week we're taking a bit of a detour to critique some video-game armor, in this case the armor of Baldur's Gate III. I have been meaning to do a general critique of the Dungeons and Dragons 5th edition armor system from a historical perspective for a while, and the massive outsized success of BG3 … Continue reading Collections: The Gap in the Armor of Baldur’s Gate and 5e
Collections: Who Were ‘the Celts’ and How Did They (Some of Them) Fight?
This week we're going to take a bit of a detour to talk about how we should imagine the warriors of Gallic/Celtic armies were equipped and fought. I wanted to write about the topic because the YouTube algorithm served me up a video on it, which isn't ever fully wrong but struck me as importantly … Continue reading Collections: Who Were ‘the Celts’ and How Did They (Some of Them) Fight?
Collections: The Nitpicks of Power, Part I: Exploding Forges
This week we're going to return to Amazon's Rings of Power, as promised in the first post there were a plethora of smaller believably and realism issues with in the show that I wanted to discuss but which didn't rise to the storytelling problems of those major issues; this has ended up as a three-part … Continue reading Collections: The Nitpicks of Power, Part I: Exploding Forges
Collections: That Dothraki Horde, Part IV: Screamers and Howlers
This series is now available in audio format. You can find the playlist here. This is the fourth part of a four part (I, II, III, IV) look at the Dothraki from George R. R. Martin's A Song of Ice and Fire and HBO's Game of Thrones. We're looking at, in particular, if Martin's claim … Continue reading Collections: That Dothraki Horde, Part IV: Screamers and Howlers
Collections: Assassin’s Creed: Valhalla and the Unfortunate Implications
We're going to be a bit silly this week (in part because the ending of this compressed semester has left me with little time) and talk about the recently released historical action-RPG computer (and console) game, Assassin's Creed: Valhalla, set in 9th century Norway and England. And, as with the last time we did this, … Continue reading Collections: Assassin’s Creed: Valhalla and the Unfortunate Implications









