Since I finally got out to see Dune (2021), I wanted to take a chance to share some of my reflections on it and this week was a good time because I had nowhere near enough time otherwise to get the next Fortifications post ready. So first I want to give my own reaction to … Continue reading Miscellanea: Reflections on the Sands of Dune (2021)
This is the third and final part of a three part series (I, II) examining the historical assumptions of Paradox Interactive's 19th and early 20th century grand strategy game, Victoria II. Last time, we looked at how the game's models for the industrial revolution and warfare interacted: by simulating (even in a fairly limited and … Continue reading Collections: Teaching Paradox, Victoria II Part III: World’s Fair
This is the fourth and last part of our series (I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive's historical grand strategy computer game set in the early modern period. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?
We're going to be a bit silly this week (in part because the ending of this compressed semester has left me with little time) and talk about the recently released historical action-RPG computer (and console) game, Assassin's Creed: Valhalla, set in 9th century Norway and England. And, as with the last time we did this, … Continue reading Collections: Assassin’s Creed: Valhalla and the Unfortunate Implications