Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?

This is the fourth and last part of our series (I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive's historical grand strategy computer game set in the early modern period. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?

Collections: Teaching Paradox, Europa Universalis IV, Part III: Europa Provincalis

This is the third part of our series (I, II, III, IV) examining the historical assumptions of Paradox Interactive’s grand strategy computer game set in the early modern period, Europa Universalis IV (which is in turn the start of a yet larger series looking at several of Paradox's games and how they treat their historical … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part III: Europa Provincalis

Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens

This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens

Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play

This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play