Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love

This is the second half of the third part (I, II IIIa) of our long-delayed series looking at the theory of history advanced by Paradox Interactive's Hearts of Iron IV, one of the most popular strategy games today. This part (both halves together) is fundamentally about politics and policy and the implications that HoI4's choices … Continue reading Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love →