Collections: Coinage and the Tyranny of Fantasy ‘Gold’

This week on the blog I want to take a brief detour into discussing historical coinage, particularly in the context of modern fantasy and roleplaying settings. In particular, the notions I want to tackle are first how did ancient currency systems work in terms of value (what could you buy with how much) and then second how often were people likely to use physical currency at all? This is going to be a bit of a ‘fun one’ because while we’ll talk quite a bit about how money is used in historical societies, we are going to loop back around to fantasy settings at the end.

Brief Post-Publication Note: Someone opted to throw what I can only describe as a tantrum in the comments, for reasons that escape me. I have purged what I saw, as it added nothing to the discussion, though this may have orphaned some replies. If it starts up again, bans will follow; you may disagree, but you will do it in a polite, respectful, civil manner while you are on my website. If you want to shout and call names, please take that where it belongs, which is Twitter.

And the fantasy conceit that has sparked this is, of course, the ubiquitous general-purpose RPG currency, ‘gold,’ understood to mean gold coins or gold pieces. Now of course in many cases the trope-maker for ‘gold’ as the basic unit of currency is Dungeons and Dragons and folks will be quick to note that D&D coinage has always included smaller denominations: copper, silver, gold and platinum pieces on a decimal-system valuation. And sure, that chart exists in the rule-book and some common everyday things have their value listed in cp or sp, but even a casual glance at something like the weapon table reveals a ‘gp’ based currency system. The 3.5e weapon table, for instance, every weapon with the exception of sling bullets has its value denominated in gold. 5e is a bit better, but not much.

Meanwhile, in Baldur’s Gate III, almost certainly the most widespread and culturally pervasive form that D&D has taken in at least the last decade – far more people, I suspect, have played BG3 than have played any form of D&D tabletop – compresses the system down neatly to just the single currency type: gold. As did Neverwinter Nights before it. Likewise, the Elder Scrolls games, including Elder Scrolls Online and Skyrim have a single currency, called ‘gold,’ represented in game by very obviously gold coins.

Everyone in Faerun may accept gold, but certainly not everyone on Earth did. This was actually a major problem for the Ptolemaic kingdom: Egypt had access to gold, but no local silver deposits, but the Ptolemies had a Macedonian army which expected payment in coin, by which they understood silver coin, forcing the Ptolemies to find alternative sources of silver (in particular the bulk export of tax grain).

(Credit where credit is due: Obsidian’s Eora, the universe where Pillars of Eternity takes place, dodges this problem: every culture has its own currency and you see them regularly as loot. The game then denominates them all in a copper currency unit of account, which is actually a lot like how the sestertius (a copper-alloy coin) is used in Roman accounting. As we’re going to see, the key here isn’t just ‘have currencies other than gold coins’ but also ‘have some sense of how big a unit of account a gold coin is going to be’ and Eora is one of the few settings that seems to have absorbed, correctly, that even a single gold coin is such a large unit of money as to be useless in most circumstances.)

So across a wide range of fantasy products – games, films, books and settings – this tends to be system: ‘gold,’ by which is meant gold coins, are the standard unit of account, values are reckoned in gold and when money needs to be shown, it is typically physical gold coins. If there are smaller units, we don’t see them often. Crucially, characters in dialogue will often use ‘gold’ or the names of gold coin denominations (‘crowns,’ ‘sovereigns,’ etc. shown in the fiction to be gold coins) as synonyms for money. Sometimes there’s a larger unit, almost invariably ‘platinum,’ which is also a pretty silly currency to have given that apart from some evidence that it was alloyed with gold in Egypt and South America (perhaps unknowingly so), no one is using platinum or aware of its existence before the 1500s.

And, as you may have guessed, there are some problems with this: functionally no one used gold in any amount in every-day transactions in the ancient or medieval Mediterranean (or most other places!), because a gold coin at almost any size was such an enormous monetary unit as to be unsuited to most transactions. That in turn conceals some of the sharpness of wealth and class distinctions in pre-modern society in ways that flatten and frankly ‘modernize’ these societies.1 And it also misunderstands the economic systems of these societies, because it doesn’t understand what sort of transactions people would even want to use money for, which further flattens and modernizes these societies.

Instead, what I want to do is lay out a couple of real historical currency systems – we’re going to look at ancient Greek and Roman currency, as well as the medieval pound/shilling/pence (or livre/sou/dinier) system – and talk about how they are denominated and why.

Front center: a ‘gold’ Septim from the game Skyrim.
Behind, clockwise: an Attic tetradrachma (c. 449BC), a Roman denarius (41 BC), an Aeginetan drachma (c. 550 BC) and an early Roman denarius (c. 115 BC).

But first, as always, I too appreciate money and always wanted to take up collecting ancient coins (which, I should note, can be legally acquired at prices attainable by mortals, because we have so many – just be sure you are getting something with accurate provenance; any reputable dealer will cheerfully supply you with this). If you want to help me to take up expensive hobbies, you can support this project on Patreon! Amici of the blog at Patreon get monthly updates on my research progress (or lack thereof), while patrons at the Matres et Patres Conscripti level also get to vote on future topics. If you want updates whenever a new post appears, you can click below for email updates, or you can follow me on Bluesky (@bretdevereaux.bsky.social) or Twitter (@BretDevereaux) or (less frequently) Mastodon (@bretdevereaux@historians.social) for updates as to new posts as well as my occasional ancient history, foreign policy or military history musings; I am probably more active these days on Bluesky than Twitter.

Introducing Our Currencies

Globally, both the idea of currency (by which I mean an abstract notional unit of value) and coinage (by which I mean a physical object representing that unit of value) were invented in more than one place at more than one time. These are, I should note, distinct ideas and it is the abstract unit of account which comes first, long before (and we mean centuries before) someone gets the bright idea of using specific objects to represent those notional units.

That said, all of the coinage systems of the broader Mediterranean world seem to spark from a single source, the development of coinage in the kingdom of Lydia in the seventh century.2 The way to understand these coins is this: these societies had already been using metals – measured by weight – to define abstract, notional units of value for accounting purposes and in some cases physical transactions. This is important to note: money in the abstract sense (and debt, for that matter) come first and coinage comes second. In practice, what a coin was simply a pre-measured amount of precious metal, stamped by the authorities to attest that it was the amount it claimed to be.

Note the immediate implication that has: the coin is only worth the metal it has in it. If you reduce the weight of the coin or dilute the precious metal in it (by alloying it with baser metals), you have lowered the value of the coin (and probably committed a serious crime, unless you are the state). This meant that while states could get cute and try to stretch the treasury by issuing coins with less precious metal in them (called ‘debasement’) in the long-run this effectively led to inflation: as folks realized there was less silver or gold or whatever in the coins, they’d raise prices accordingly. But we needn’t get into all of the complexities of minting and debasement here.

What I want to do first here is introduce our currency systems and what they’re called, so we have that on hand for when we discuss how they’re valued and used.

The first coinage in Lydia doesn’t seem to have penetrated very far in society – the coins seem (the evidence isn’t great) to have mostly been used for large transactions, long-distance trade, that sort of thing. Instead, it is in Greece, which adopts coinage from the Lydians, where we first see coins penetrating deep into society and becoming a standard way to do business. Now each Greek polis issued its own currency (except Sparta), so instead of just one set of ‘Greek currency’ you had a whole mess of different polis currency on different weight and purity standards. That said, successful currencies tended to be imitated and so a ‘standard’ (which other Greek currencies might deviate from) emerged: Attic coinage, the mostly widely used, eventually becomes that baseline.

Via Wikipedia, an early Lydian coin, minted in electrum (an alloy of gold and silver), c. 620-563.

The Attic currency standard was based – as nearly all Greek currencies were – on the drachma (shortened by numismatists to ‘drachm’) a silver coin that weighed around 4.3g and was about the size of an American dime (but a bit thicker). Four drachma made the aptly named tetradrachma, a silver coin of 17.2g, which was about the size of an American quarter (but thicker and about three times as heavy). Meanwhile a drachma could be split into six oboloi – invariably called obols in English. The obol was, apparently, originally a rod of tool metal (copper, bronze or even iron), which may have derived out of simply using a forge-ready billet as currency (although the ones we find don’t seem to have been used that way). However, by the classical period, the obol had become a standard very small silver coin, tariffed at 1/6th of a drachma and thus having a silver mass of just 0.7g or so; they tend to be around c. 8mm across, so a bit less than half the size of the smallest American coin (the dime).

Via Wikipedia, an Aeginetan drachma, minted in the late Archaic period, showing the distinctive Aeginetan sea turtle emblem and ΑΙΓ (AIG) for Aegina. I always have found the Aeginetan turtle endearing.

The Greeks also had some larger ‘units of account’ which were not minted as coins, but were used in accounting to express large quantities of money. Thus 100 drachmae was a mina (435g of silver), and 6,000 drachmae was a talent (26.1kg on the Attic standard); note that both the mina and talent were units of weight, so you can have a mina or a talent of something other than silver, but in accounting, it is always silver-weight that is being calculated as value. This is a monometallic standard: basically all of the currency is in silver, there’s very little gold coinage at all (occasionally some electrum coinage and we do see gold coins in big denominations in the Hellenistic). Now all of this is for the Classical/Hellenistic Attic standard; again there were many standards and they changed over time, but this overview will do us for now.

So again: 6 obols = 1 drachma = 1/4th tetradrachma = 1/100th mina = 1/6000th talent.

Next up is Roman coinage and here we’re going to use the currency system as it existed in the reign of Augustus. The Romans pick up coinage relatively late; there are some experiments with big ‘ol bronze currency (the aes grave) but it’s really with the Second Punic War (218-201) that the Romans begin minting in earnest, initially on a bimetallic standard (silver and bronze) and then by Augustus’ day on a trimetallic standard (bronze, silver and gold), though really only the latter two metals are supporting the value of the coin. Now if you are wondering, “wait, how does a multi-metallic standard work if all of the metals have ‘floating’ (market determined) values?” And the answer is that the very fact that the state guarantees the issue of coinage on a set exchange anchors the metals to a set exchange rate, which mostly works because while metal prices did fluctuate somewhat over long periods, the basic relationship whereby gold was more precious than silver, which was more precious than copper, bronze or brass, remained steady.3

Via Wikipedia, a Roman denarius minted by Julius Caesar (44 BC). Note the structural addition of the dotted edge to the impression of the die, to make it harder to file off the coin’s silver without anyone noticing.

The Roman equivalent to the drachma was the denarius, a silver coin of – by Augustus – about 3.9g (it had been 4.5g in 211), which is a near perfect match for the drachma. The denarius could be broken into four sestertii (sing. sestertius); this had been a small silver coin in the Republic, but by Augustus, it was a big ol’ brass coin, around 25g or so and about 32mm across (so a third or so wider than an American quarter). One 16th of a denarius was the as (pl. asses), the Roman penny, a copper coin of 10.9g. Going the other way, 25 denarii made a single aureus, a gold coin of about 7.75g.

So again: 16 asses = 4 sestertii = 1denarius = 1/25th aureus.

Via Wikipedia, a Roman sestertius, minted in 64 AD. I’ve been told some collectors prefer the sestertius because while it was a lower valued denomination in antiquity, the large size means that the artwork on the coin is often more easily visible today.

Unlike the Greeks, the Romans don’t have jumbo-sized unminted accounting units. Instead, most Roman accounts are totaled in sestertii, with the modern abbreviation HS (soo 100HS is 100 sestertii or 25 denarii or 1 aureus).

Before we move on to the Middle Ages, I want to make one more note to avoid folks making an understandable and predictable error. We have a document from the ancient world, Diocletian’s Edict on Maximum Prices, which has a whole mess of maximum prices for goods and services in it. This is a source to be used with care: Diocletian is issuing the edict because his own carelessness with the money-system has sparked runaway inflation and he’s trying (unsuccessfully) to fix it with price controls. By Diocletian’s day (even before he sparked runaway inflation) the denarius had lost basically all of its silver content and was thus of far lower value than it had been pre-235, so the prices in the Edict are already much higher – potentially orders of magnitude higher – than first century prices. Moreover, it’s an Edict on maximum prices, not normal prices, which may either mean that Diocletian is setting the prices absurdly low (to curb the inflation) or absurdly high (because they’re maximum prices, after all); there’s no reason to suppose it even reflects average prices at the time. So: Diolcetian’s Price Edict has to be used very carefully and absolutely must not be used with first century Roman coinage in mind. In practice, just about the only useful thing to do with the Price Edict is to compare its prices internally (that is, to other prices in the same document).

Now for medieval European currency, things get tricky, because the European Middle Ages are defined by fragmentation and so you have a host of tiny polities potentially issuing currency on different standards. But in Western Europe, one common system were those derived from the Carolingian coinage system, put in place by Charlemagne in the 790s and it is common to see medieval prices denominated in these units, both at the time and in modern scholarship. Importantly, these are the units used by the very popular Medieval Price List put together by Kenneth Hodges, so its worth treating them here.

This system notionally had three units: the livre (or pound, from Latin libra, “pound,” abbreviated L or £), the sou (or shilling, from Latin solidus, a late Roman coin, abbreviated s) and the denier (or penny/pence, from Latin denarius, abbreviated d); please note that while Charlemagne is reusing the names of Roman coins, those coins had undergone massive debasement over the years and so looked nothing like their earlier Roman equivalents.

Instead the system was a monmetallic silver-standard: one livre was 408g of silver, while a sou was 1/20th of a livre (20.4g) and a denier was 1/240th of a livre (1.7g). In practice, only the smallest coin, the denier, was widely minted.

So £1 (or 1 L = pound) = 20 s (shillings) and 1 s (shilling) = 12 d (pence).

Now what makes this system…exciting…is that in the subsequent fragmentation of the Carolingian Empire, everyone is using this system but minting their own coins, leading to different weights and exciting amounts of debasement. Gresham’s Law is the principle, well-established, that if you have ‘good’ (more pure, heavier) and ‘bad’ (less pure or lighter) currency both circulating, ‘bad money drives out good,’ because people hoard the good money and use the bad money; this further complicated the drift of the pound-shilling-pence system off of its notional weight standard. By 1262, the most common French livre, the livre tournois had declined to just 80.8 grams (by 1726, it was just 4.5g…getting us basically back to the drachma!).

Via Wikipedia, a franc, a gold coin worth one livre tournais, minted in 1360; it’s 3.76g of gold.

That said, as Europe got richer, those notional units of account (particularly the pound) which were never minted came into use and this gives us an awkward picture of the complications of this system where the actual currency weight had become so detached from its nominal value. In France, the livre tournois, notionally 80.8g of silver, was minted as a gold coin in the 1300s of about 3.76g. In the 1480s, the English begin minting a gold sovereign coin equal to £1 – by which they mean an actual pound sterling; it was 15.55g gold coin. Now some quick math and that kind of makes sense: 15.55g of gold representing c. 400g of silver (a c. 1:25 ratio) and 3.76g of gold representing just 80.8g of silver (1:21.5 ratio), but of course exactly what a pound was had changed drastically, though I should note that as far as I know, it was the English who were out of step here. Other popular late medieval gold currencies were the gold ducat (3.5g or so) and the gold florin (3.499g) and we can see those sit pretty close to the French livre tournois.

Via Wikipedia, a Venetian ducat, 3.5g in gold, minted between 1400 and 1413.

So when you are looking at Kenneth Hodges Medieval Price List, it is best to understand both that the currency systems in use here are fluctuating quite a bit, making price comparisons across dates tricky, especially in different places but that broadly speaking you might say that in the 1300s and beyond (where most of his data is from) a livre is around 80g of silver, a sou is thus around 4g (conveniently close to our drachma and denarius) and a pence is around just 0.33g in value.

Via Wikipedia, a Florentine florin, struck in 1347.

I know that was a lot but I wanted to walk through it so you’ll understand the next bit – even if you didn’t get all of the particulars there – for the key conclusion which is:

A Gold Coin Is an Absurdly Large Unit of Money

For regular people, at least.

Whenever ancient or medieval coinage or currency comes up, the question folks always want to ask is, “what is that in today’s dollars?4 And I absolutely understand this question, because if it could be answered – spoilers, it can’t be – it would provide the questioner with an immediate benchmark of value to apply.

And the answer is just: it isn’t. The problem is both that the value of commodities changes over time, but in particular that the second agricultural revolution and the industrial revolutions so wildly shifted the values of commodities as to make any possible translation of ancient or medieval currency values into modern ones misleading. I could calculate, for instance, based on labor time, making 1 day of work equal to the minimum wage equivalent (a denarius is worth $230), or by metal weight, so that a gram of silver is equal to its current commodity price (an unskilled Roman might earn c. $4 a day) or by grain equivalent (an unskilled Roman might make $1.62 per day) – all of those answers are wildly different and equally wrong, even though I am assessing the same data point: that a denarius was a reasonable wage for a day of labor in the first century. I have ended up concluding that $1.62 = $4 = $230; obviously something has gone very wrong! The earning and consumption patterns of ancient and medieval people are sufficiently different to our own to make any direct comparison useless and deceptive.

But there are other ways to think about the value of money (and in particular coinage) in the lives of everyday people: by thinking in terms of how much labor it took to get that money and how much it could buy.

Now we should be clear that wages and prices fluctuated in the past just as they do now.5 However, we can use historical price data – which almost always comes in the form of ‘snapshot’ prices that may or may not be ‘normal’ (indeed, prices often get cited in our sources precisely because they are unrepresentative high or low) to get a sense of at least the basic order of magnitude that things might cost.

For the ancient world, from the Classical period through to the early Roman Imperial period, we actually have one really convenient rule of thumb that shows up in a bunch of places: a drachma or denarius (remember, these are similarly sized silver coins) a day was a good wage; not a typical wage, mind you, but a good one. Athenian citizen rowers in the Athenian navy – who, to be clear, are enjoying the advantage of being able to vote themselves good wages from a treasury filled with tribute from subordinated poleis – were paid a drachma a day (Thuc. 3.17.3-4).6 A single drachma per day also appears to have been the standard wage for mercenaries in the Greek East during the Hellenistic period,7 and the pay of the Roman equites – the cavalry drawn from the upper-classes – in the army of the Roman Republic was more-or-less a denarius a day (Polyb. 6.39.12).8 Finally, famously the Parable of the Workers in the Vineyard (Matthew 20:1-16) gives the wages of the workers as a denarius for a full day’s work, a generous but not entirely unreasonable wage.

(Also, note how sensitive these wages are to political economies: Athenian rowers are choosing to pay themselves quite generously (as they vote for such things), while Roman citizen-soldiers (by definition, both soldiers and tax-payers, assidui) opt to pay themselves quite a lot less (2 obols = 3 asses a day) – being compensated more in honor and their political role in the Republic. Who you are, politically and socially, matters quite a lot for how well you get paid or if you get paid at all.)

Instead, what I want to focus on is what an enormous unit a denarius or a drachma already is, likely somewhat more than the average daily wage. Now, because the productivity of pre-modern economies is so low, that’s a lot less than what the daily wage would be in a modern industrial economy, but its still a significant amount to the worker who earns it. Grain seems to have run anywhere from 2-3HS per modius (a Roman dry measure, about 6.75kg) outside of really big cities with higher prices.9 A modius of grain is close to a week’s worth of food (around 22,500 calories) for an adult human, so that denarius can buy close to week’s worth of a family’s primary foodstuff in most parts of the Roman world.10

(If you are doing the math and thinking that this sounds like a rate of pay inconsistent with the poverty you’ve been told most people lived with in the ancient world, the answer is that wage labor was scarce and intermittent. You can quickly see how a family whose adults can only get paying work a few days each week would be perpetually teetering on the edge of sustainability. That’s why a steady wage from something like service in the fleet or mercenary work (or jury pay in Athens!) was so useful to the poor.)

So a denarius or a drachma isn’t a unit so big that no normal person would ever use it, but it is a big enough unit that one is hardly going to use it casually: mostly you’d be using obols or asses for everyday transactions and perhaps break out a denarius or two for something like a week’s worth of grain or potentially quite a few denarii for durable goods like a new tunic. Even a slightly larger unit, like a tetradrachma might still be useful for a fairly chunky purchase, and you can imagine a day-laborer working on a week long project getting a tetradrachma and perhaps some change at the end of the job.

But you know what is a coin of such large value that a normal person is never going to use it? The aureus, the standard Roman gold coin. That coin, after all, is worth twenty-five denarii, which (given the irregularity of wage labor) is probably more than most laborers made in a month. Heck, professional Roman soldiers – full time citizen-professionals – in the first century made 900HS (=225 denarii) per year, so a single aureus is more than their gross monthly pay (75 sestertii compared to 100 sestertii for that aureus).11 You can imagine non-elite transactions that would be this large – there’s a tablet from Vindolanda (dates ranging from 85 to 130 AD) which notes the purchase of 90 pounds of iron for 32 denarii, for instance12 – but you have to imagine even the merchant would rather have 32 silver coins he can spend rather than one gigantic gold coin he’s going to have to pay a money-lender to break (also in those tablets, for comparison, a whole live chicken‘s price is a bit less than half a denarius, for reference, but equally a saddle-cloth goes for 12 denarii on its own).

If we consult the classic Medieval Price List, we see pretty similar breakdowns. Daily wages for a skilled thatcher (essentially a roofing specialist) range from 2d-6d (=pence, you will recall) per day (the change likely as much the product of inflation as improved purchasing power); his less skilled ‘mate’ makes anywhere from 1d to 4d. Keeping in mind that by this point the sou/shilling represents a similar amount of silver to the denarius or the drachma and is 12d, our thatcher is making that much every 3-6 days. Some get paid a less; a set of 14th century wages from the list, kitchen servants make 2s-4s (24-48d) per year, though admittedly that is in England where – as you will note above – the value of the coinage has been more carefully defended.

Once again, we see that who you were could matter a lot: from his 14th century wages, knights are earning 2-4s (24-48d) per day, whereas armored infantry earn just 6d per day, so the knight banneret gets paid eight times his infantryman to march in the same army.13 But that’s not the bottom! The bottom are the ‘Welsh infantry’ paid only 2d per day, a third as much as the higher status armored infantry and 1/24th what the knights are getting. Of course, part of the pay differential is that these combatants are expected to bring their own kit and the socio-economic elite has brought heavier (expensive!) armor and expects to be compensated accordingly.

But I want to note what no one is getting paid: any livre or pounds! Even the knight banneret‘s daily wage is 1/5th a livre. Indeed, very few things which are not clearly signalled as extravagances for the elite have their price denominated in pounds. Complete armors, presumably plate (in the 15th and 16th centuries), are priced at £8 and £3 (and change, in both cases), and a 12th century mail hauberk is listed at 100s (so £5). Those likely represent the best practical protection available in those periods and they’re priced in single digit numbers of pounds, which as noted above are equal to or very close to these gold coins (the livre tournais, ducat or florin). The things that do have costs in £ are things like buildings and expensive objects for elites (court gowns, books,14 war horses, the annual salary of a priest (just £4 13s 4d a year!)).

And that brings us to our first major conclusion: in most pre-industrial settings, a gold coin of any size is an impractical unit of exchange for ‘regular people.’ Instead, what your aurei or ducats or florins are for is facilitating the storage is substantial amounts of wealth and enabling large-scale transactions by merchants and elites, either of bulk goods or luxury goods. They could also, of course, function notionally as units of account (like the Greek talent or the Carolingian livre). Day to day currency was almost invariably minted in silver or copper (or copper-alloys).

But there’s a second implication here which is going to matter for the next section, which you may have already noticed in some of the prices and values being quoted: in these pre-modern, agrarian societies the economic divide between regular people and the wealthy elite was vast and functionally unbridgeable (and the coinage was designed for the elite first). As a result, often the wealthy landholding elite in these societies had access to entire classes of goods that might simply not be available under almost any circumstances to the commons, because they required quantities of money that might be relatively trivial to the elite but which were unobtainable for the masses. Blowing £5 to equip a heavy infantryman was not a huge expense for a baron who might bring in ~ £500 annually, but for a common laborer or peasant, £5 was going to be solidly out of reach.15

All That Glisters

So if it doesn’t make much sense to reward your Dungeons and Dragons adventuring party (let’s be honest why we’re all still reading this) with gold, what should you reward them with?

The relatively easy answer would be to rename your currency ‘silver,’ calculate assuming one or two silver coins is a reasonable wage for fighting, adventuring or other high-skill or high-risk professions and then retariff all of your other prices accordingly, keeping in mind that these are societies were manufactured goods are very expensive, but unspecialized agricultural labor is very cheap. And that’s not an entirely unreasonable thing to do. While you are at it, relatively few languages use ‘gold’ as a synecdoche for ‘money,’ but a lot of languages use their word for ‘silver’ that way: Latin argentum, Greek ἀργύριον, plata in Spanish, argent in French and so on.

But part of the reason these coinage systems work they way they do is that they operated in societies in which a lot of economic activity was non-monetary or at least, non-coinage. And here, we should go back to our ‘money’ vs. ‘currency’ or ‘coinage:’ remember, money came first. So let’s say you live in a small community – like a peasant village working beneath a large landholder’s manor – and you need to transact some things, but you don’t have any actual silver because coins are scarce and valuable (and being a subsistence farmer, you grow most of what you need yourself), how do you do it? Well, one way is to do it ‘on accounts’ – you need wool and so when the shepherds come down from the hills, you trade for some of their wool during the shearing with a family you know and both you and they make a mental note that you owe them for the wool. You might express that amount of debt in silver (as a unit weight – see how we get to coinage as a pre-measured weight of silver?) but there’s no reason to measure out silver (even if you had any) because you see these folks every year and next time they’ll ask you for some grain and so on.

Note that this is not the same as the concept of ‘barter’ – there is, in fact, a notional ‘money’ intermediary, it’s just not a physical coin or bill, its expressed as an account, a purely notional unit of value.

Meanwhile, that small farmer also owes ‘taxes’ or rents to the state or the Big Man who owns their land – the line between ‘rents’ and ‘taxes’ in pre-modern states is very fuzzy – are also likely to be paid in kind. What that means is instead of paying in coin, a certain slice of the harvest or a certain amount of grain or a certain numbers of days of corvée labor is owed. That obligation too may have a notional monetary value, enabling fines or repayments for services to be docked against tax liability, once again removing much of the need for a physical currency.

Finally, you also have a ‘gift economy’ which is entirely non-monetary (almost by definition). We’ve talked about one form of this: the horizontal ‘banqueting your neighbors’ economy whereby small farmers create and maintain non-monetarily defined relationships of economic dependence: I banquet you when my harvest is good, so you help me out when it is bad and vice versa. You can also have vertical relationships of this sort: the Big Man, you will recall, is collecting lots of rents, but also has access to a lot more capital – tools, work animals, surplus labor and so on. Most of that capital is going to go into his own interests (politics or war, usually), but often the customs in these societies are that some of it are ‘gifted’ back – so, for instance, it was typical for the owner of a manor in a manorial medieval system to banquet the village on particular days (often the days where he collected rents).16 Access to those tools, capital and resources could thus potentially be ‘gifted’ downward, which might matter, as a single village might well not create sufficient economic demand to employ certain specialized craftworkers (blacksmiths, for instance) whose products are still necessary – but the Big Man’s much larger economic footprint can support such a worker. And of course the Big Men also have their own horizontal Big Man to Big Man gift economies, which you can see in the giving of elite gifts in works like the Iliad or Beowulf.

The result is that the basic normal condition of the pre-industrial countryside is generally non-coinage (if not non-monetary). “Monetizing” the countryside (an awkward term which really means ‘currency-izing’ the countryside) is typically something states have to intentionally do. The reason a state might want to do this is simple: the big advantage coinage has is to make transactions with unfamiliar parties (people you can’t trust to pay you back later) easier and the state often does a lot of business with unfamiliar parties, especially if it operates at scale. Consequently, it is often good for the state to be able to collect taxes in silver so that it can pay for goods and wages in silver. This is, of course, especially true if the soldiery the state relies on expects to get paid in silver: one of the huge challenges that the successors of Alexander the Great faced was that they inherited an army (the Macedonian one) that expected wages paid in silver coins, but subject economies (in Egypt, Anatolia, Syria, Mesopotamia and the Iranian Plateau) which were not meaningfully monetized (again, meaning ‘not using a lot of coinage;’ yes the term is awkward, but it is the term used). For the Seleucids, the solution was to create market centers (usually cities or colonies of Greek military settlers accustomed to regularly using coinage), which could buy up agricultural surplus so that the local populace could be taxed in coin (and then minting a ton of coins to circulate in this system); for the Ptolemies, the solution was actually to keep Egypt a mostly closed currency system, but to sell the grain taxed in kind abroad and use that silver revenue (reminted on the lighter Ptolemaic standard) to pay their soldiers.17

That said, in the pre-modern world, comprehensively ‘coined’ economies exist but are the exception. If you are wondering where such economies tend to be (for your fantasy worldbuilding), they’re almost always urban, because it is cities, with their large populations of non-farmers, that create the organic demand for markets in bulk staples for the common population of the city to buy with the small-denomination coins they can earn from irregular wage-labor.

Outside those cities, however, the Big Men magnates in the countryside – ‘feudal’ lords, large rentier landholders or tribal Big Men – aren’t usually receiving money in rents, but bulk agricultural goods. They can sell these goods to get silver with which to buy things, but they can equally opt to support producers in their households out of the rents (in agricultural goods) they receive. This is, for instance, the classic model of the Bronze Age ‘redistribution’ or ‘palace’ economies: rents in agricultural goods flow into the palace, which doesn’t usually sell them, but rather uses them to support specialist producers, whose goods are then pushed back down as gifts or entitlements (for instance, the king graciously equipping his soldiery with weapons).

Rewarding Your Dungeons and Dragons Party

And so we can at last loop back around to the initial quandry, the tyranny of ‘gold’ as a standard reward for your fictional adventuring party in a Dungeons and Dragons (or similar) campaign or setting.

As you can tell, basically no one is going to hand a party gold for defeating a bunch of goblin raiders or getting that Aboleth out of the lake. But because different kinds of people in different pre-modern economies engage with coinage and money in different ways, they’ll probably try to pay in different ways.

The population most likely to want to pay with money are the burghers (townsfolk): as noted above, urban centers that have lots of non-farmers and populations too large for everyone to just know everyone else are ideal for the use of coinage and tend to be where coinage catches on most quickly and completely. There is thus something of an irony: the town will want to pay you in coins, which you will be best able to spend…in the town’s market. Remember: relatively little of this coinage is circulating back into the countryside (unless you have a state extracting rents and taxes in coin!), but then of course the town is likely to have all sorts of producers happy to convert your pretty silver coins into things you actually want. That’s well enough, you hardly want to travel with lots of coinage anyway: the weight is trivial and the coins are liable to get stolen in any event.

The villagers for a small rural village might be able to scrape up some silver coins – they probably keep some silver for dealing with merchants, craftsmen and so on – but that is a limited supply and they’d much rather pay in something they have in abundance: food (and other agricultural goods). That may seem silly, but remember looking above how large a chunk of a worker’s regular earnings just getting food and lodging could be: a big feast18 and then a two-weeks supply of grains (as much as you can carry, effectively) could actually be a pretty decent chunk of value.19 If they need something with a higher value-density, they might actually offer the other thing produced regularly in households: textiles. Good cloth was valuable, portable and useful; in the 14th century one price datapoint we have put high quality wool at 5s per yard. Of course there are going to be real limits to how much a rural village can even pay on these terms: for any larger problem, they’ll have to rely on their vertical contacts (in practice, they’d have relied on these first) and go up to the Big Man.

Now the Big Man on the hill, like the burghers in the town, has resources: he can pay for military service. Indeed, in a sense, his job is paying for military service: he holds his position in no small part because he takes the surplus production of his rural tenants/subjects (extracted through rents and taxes) and uses it to pay for military force with which he holds and enforces his claim to rents and taxes, both against any peasant’s dream of independence, but equally against other Big Men. And assuming this is a setting where coinage has been invented, the Big Man certainly has access to a sufficient amount to pay simply pay in cash for services rendered dealing with that Owlbear his retainers kept failing to track.20

But the Big Man would probably rather ‘pay’ your adventurers differently. After all, remember that the Big Man is running a business which converts agricultural surplus (extracted in rents) into military power (men, horses, weapons, armor) and legitimacy (often conferred with extravagant gifts: jewelry and such). So while he could simply transact business and pay you in silver and send you on your way, it would be a lot easier to compensate you with what he has as well: he might gift you a sword or set of armor from his armory, or a horse from his stables.

That gift isn’t just easier for him, it comes with broader social implications which are also better for him and for you. Whereas payment in money might not incur any great obligation, the exchange of gifts here – you have solved a problem, he has given you something in return – creates a social obligation, a bond between you, especially if the value of the gift exceeds the value of the service. You are now obligated to help out again, in the future, should he ask, out of ‘gratitude’ for the ‘gift’ (and for such services, you will receive more ‘gifts’). Meanwhile, remember up top about how much one’s place in the political economy matters for how well one is paid – just being a more important kind of person in these societies21 could radically change how you were compensated and thus your station in life?

Well, unlike a few coins, those gifts can change who you are: a man with a strong arm is a peasant; a man with a strong arm, gifted mail and a weapon is a man-at-arms, whose station entitles them to better treatment. That same man, gifted a horse and a lance, by the Big Man is a knight (or substitute the culturally appropriate moniker for minor mounted military aristocrat). That’s great for you – far better than just a few coins that make you merely a momentarily rich peasant – but also great for the Big Man who just bought himself a minor military aristocrat (remember: you’re obligated to be grateful for his generosity and to respond if he calls), minted out of stores of weapons he was keeping for just such an occasion. Indeed, Tacitus describes how the gift of weapons was what enabled a young man to take a full place in public life among Germanic tribes – a custom that we see echoes of in other non-state communities and so may assume did, in fact, occur – “But it is unusual for anyone to wear arms before the civitas has recognized their right to them. Then before the council, one of the principes or a father or a relative equips a young man with a spear and a shield. These are to them what the toga is to us: the first honor of a youth.”22

The other thing, of course, that the Big Man has in abundance is land and peasants (possibly serfs, possibly tenants, possibly slaves). Even better than a gift of status-changing weapons, he might offer instead to take you into his household, pulling you into his permanent retinue, with a promise of maintenance (food, clothing, equipment) equal to your new, elevated station. Alternately, he might try to ‘settle’ you to establish a permanent, lasting obligation: give you some land and peasants in exchange for a formal expectation of service (an oath of vassalage or homage in a medieval context). While there’s a tendency to think about this in terms of grand estates, such settlements could be ‘relatively’ small: Hellenistic military settlers in Ptolemaic Egypt often got plots that were 25-30 arourai (17-20 acres) for infantrymen – hardly a massive estate, but enough that the rents alone could maintain the infantryman and his household without having to do any actual farming himself.23 In at least some societies, such a gift might not even necessarily mean the end of adventuring; in medieval European vassalage-based polities, it was often possible to owe service to more than one liege and freelance some military activity on the side (though more effectively centralized states are more jealous about their military manpower).

To wrap up: in some ways pre-modern economies could be more complex than ours, because they hadn’t yet reduced nearly all transactions down to monetary exchange.24 ‘Gold’ isn’t going to be terribly useful in most contexts, but even where more common silver coins are available, its often going to be in an individuals interest to instead embed themselves into economies of patronage and gift-exchange which are non-monetary or to understand transactions as abstractly monetary, without physical gold or silver changing hands. But the most important gifts and payments in these societies were ones that changed a person’s status, which could often be as simple as a gift of proper weapons or a horse, perhaps appropriately witnessed by other elites.

And that sort of thing: working one’s way up from helping peasants who can’t pay with anything more than a good meal and supplies to the road up to gifts that come freighted with deep social significance and change a person’s very status in society – that’s a much richer tapestry to weave a story out of than ‘gold.’

And also, and I must stress this again: gold coins were enormous units of currency no one used on a daily basis. If I have to pay 100 ‘gold’ for a sword, that sword had better be jewel-encrusted, gilt, made of the finest steel imported from India.

  1. Which, to be clear, is fine if what one wants to do is simply tell a modern story in which people, for some reason, have swords. But I think fantasy, as a genre, is often more interesting when it is used to explore different societies, rather than just putting a bunch of characters with fundamentally modern outlooks in shields, swords and wizard robes.
  2. Metal coinage in China is, as far as I know, basically contemporary (perhaps just a hair later) but an entirely independent development.
  3. On that shifting relationship, see M. Treister, The Role of Metals in Ancient Greek History (1996), which has some price data over the relatively long run.
  4. I’m in the United States, so its dollars, but I imagine it must be the same question everywhere, denominated in the local currency, with just extra intense confusion if the local currency is still called the pound or the dinar or what have you.
  5. On this, see W.T. Loomis, Wages, Welfare Costs and Inflation in Classical Athens (1998).
  6. Athenian citizen soldiers, drawn from a somewhat higher socioeconomic class, were paid two drachmae a day, Thucydides notes, to account for the enslaved servant they’d invariably bring.
  7. On this see G.T. Griffith, The Mercenaries of the Hellenistic World (1935), 294-307. It’s probably a mistake to view this as a single mercenary ‘market’ (such recruiting instead seems very localized) and very clearly a mistake to assume that Carthage’s sort-of-kind-of mercenary armies were drawn from the same sources (they were not). More on both things another day.
  8. But it is necessary to convert his figures, as he gives the salary in Greek units (obols) but it would have been paid in Roman units (asses); that conversion gives us nine asses a day for the cavalryman (triple the infantryman’s three asses a day, importantly signalled by Plautus, Plaut. Mostell. 357, which on the sextantal as standard of the time (10 asses to a denarius) would have made for just short of a denarius a day.
  9. Price data from G. Rickman, The Corn Supply of Ancient Rome (1980).
  10. Calorie requirements vary a lot for humans depending on their work level and size, but 3,500 calories for an adult male doing strenuous labor makes a good upper limit; an adult female who is still quite active might require around 2,500 calories. In practice, most families will have fallen below these figures from time to time.
  11. And it should be noted that they weren’t just handed 75 sestertii every month: amounts were deducted for food, replacement equipment, clothing and also to pay for certain festivals in the camp.
  12. Discussed L. Bray, “Horrible, Speculative, Nasty, Dangerous’ Assessing the Value of Roman Iron,” Britannia 41 (2010).
  13. Except, of course, the knight banneret isn’t marching, he’s on a horse.
  14. We’ll talk later this year as to why those are so staggeringly expensive – but staggeringly expensive!
  15. Though not entirely out of reach for a skilled craftsman – it might represent something like half a year to year’s pay and we know that towns often expected such men to self-equip as heavy infantry, see for instance Verbruggen, The Art of War in Western Europe during the Middle Ages (1997), 170-1 on the heavy infantry burgher militia of Bruges.
  16. You may be saying, “wait a minute, that’s just a form of minor tax remission: he’s giving them back what they just gave him.” And you’re not wrong, but it might not be understood that way. If the Lord or Temple or King who has nominal ownership or overlordship has a legitimate claim, often backed up by God or the gods to their position, they’re not giving you your grain back; it was always their grain, with which they are now displaying their generosity and magnanimity (which is, of course, the mark of a good King, Lord or Priest). Again, everything depends on legitimacy. If you want to see this in action, actually, go watch Downton Abbey sometime and note how many of the ‘downstairs’ subplots are resolved by an act of ‘generosity’ from upstairs which the show happily frames as magnanimity despite the fact that this is a family that subsists entirely off of hereditary rents extracted from poor farmers.
  17. The reason the Ptolemies can’t mint their way out normally is that Egypt lacks major silver deposits. On these monetization strategies, see Aperghis, The Seleukid Royal Economy (2004) and S. von Reden, Money in Ptolemaic Egypt (2007).
  18. In which meat, dairy and perhaps fresh fruit and vegetables are available. Humans require more nutrition than just grains can provide, but for the non-rich in the pre-modern world, access to more expensive foods was intermittent – so you might be getting a non-trivial amount of your protein requirement from that feast.
  19. This bit in Akira Kurosawa’s Seven Samurai (1954) where the villagers promise to pay the samurai in rice is thus not entirely unreasonable – they’re paying with what they have. Also, Seven Samurai has got to be one of the ur-texts for your D&D adventure group.
  20. As an aside, we’re brushing past the larger problem in the classic ‘adventuring fantasy’ framework, which is of course this Big Man has a retinue of armed violence-dealers who themselves look very much like an adventuring party. These guys get shoved into the background of most settings as ‘guards,’ but the knights of a baron’s household or the retinue of a Gallic princeps are going to be every bit as capable of handling the local Minotaur problem as an adventuring party. In practice, of course, the stories these settings are based on – like Beowulf, for instance – feature men who are already members of a retinue (like the titular Beowulf, a retainer of Hygelac, king of the Geats, at the poem’s opening) essentially ‘freelancing’ in their spare time because they’re very good at violence or alternately feature men from the ‘retainer class’ who are freelancing in the hopes someone will hire them permanently (this is the role of the classic ‘knight bachelor’).
  21. And, sadly, also our society.
  22. Tac. Germ. 13.1
  23. Cavalry allotments were much larger, typically 100 arourai (c. 68 acres). For comparison, a self-sufficient farm for a single family unit (5-7 individuals) is going to be around ~5-10 acres (on Ptolemaic land settlements see P. Johstono, The Army of Ptolemaic Egypt (2020)). So these plots are jumbo-sized precisely so that they can be rented out and subsist the soldier in a life of leisure on the rents. Note by contrast, Roman veteran settlements are typically smaller (sometimes much smaller), because the Romans expect citizen-soldier-farmers to actually do some farming and seek to maximize the number of conscription-liable individuals.
  24. Which, to be clear, is often better: coinage and other forms of physical money can substantially lower transaction costs in these pre-modern societies, enabling more economic activity and thus more prosperity.

475 thoughts on “Collections: Coinage and the Tyranny of Fantasy ‘Gold’

  1. I made (half of) an rpg that handled this by just… avoiding it. The society was organized around “gens”, which is an extended family-of-families that are specialized into a particular economic activity- kind of like a guild, kind of like an urbanized clan structure, kind of like the roman social construct of the same name, kind of like an anarcho-syndicalist co-op without fully being any of them.

    All economic activities long-term contracts or bulk transactions between conducted between gens, rather than between individuals, and accordingly, the smallest physical coin is still built to be used in that context, representing one *ton* of raw grain. Independant day-labor literally does not exist in this setting; if you get kicked out of a gens, you either find a new one to adopt you or you starve. An individual person cannot own anything, and no gens will conduct busyness with them.

    The PC’s are special, as humans with rare magic powers, which makes them effectively a “gens of one”, though though even in the late game coin-counting isn’t a thing.

    Instead of money, PC’s have stat’s representing their relationship to (or ranking within) a given gens. You make an “aquisition roll” to glean their services, with the stat determining the dice pool, and harsh limits on when and how often you can even attempt to make rolls. You could also eventually trade unique magic artifiacts and one-off great services for similar in kind on a one-for-one basis, ie kill a dragon, get a boat and crew with a year of salary paid in advance; bring in the severed head of a saint, marry the princess. That sort of thing.

    There’s a reason I never finished it.

  2. In urban areas in the late medieval period, there was a problem, because economic activity was often based on currency, but the existing currency had a relatively high value. I know mostly examples from Dublin. The smallest coin was a silver penny, equal perhaps to one day’s wages. If you went into a tavern to buy a drink, your penny was way more than the cost of a drink. So the tavernkeeper would give you change in tokens. This was an advantage to the tavernkeeper, because you had to come back to the same tavern to spend your tokens.

    Later on, lower-denomination coinage was issued in copper. The tavern-keepers were vocally opposed to the change. But it went through anyway, and they dumped large amounts of the old tokens into the river.

    In London, around 1600, lute strings were used as small change. I suppose there were enough musically inclined people that lute strings had sufficient intrinsic value. Records show that it was possible to go to the market and buy vegetables and such, paying for them with lute strings.

    Lute strings were made from animal gut, so producing them would require both a dead animal and a certain amount of skill.

    1. Such amusing differences in coin values. In Ireland the most worthless coin is too valuable to be usable, but in China the standard coinage is so low value you string thousand of them together to get a usable unit of money. Your bar night would be limited by how much coin you could carry along, many would probably need a wheelbarrow.

      “We thought we had sufficient money to carry us, or, rather, as much as we could carry…for the weight of the Chinese money necessary for a journey of over three thousand miles was, as the Russian consul thought, one of the greatest of our almost insurmountable obstacles. In the interior of China there is no coin except the chen or sapeks, an alloy of copper and tin, in the form of a disk, having a hole in the center by which the coins may be strung together.”
      — William Lewis Sachtleben

      “Exchanging eighteen shillings English for brass cash, the weight of them amounted to seventy-two pounds, which had to be carried by the coolies”.
      — Isabella Lucy Bird

      https://en.wikipedia.org/wiki/String_of_cash_coins_(currency_unit)

  3. Note the immediate implication that has: the coin is only worth the metal it has in it.

    That reminds me, I had once encountered, on r/BadEconomics, the claim that in a certain period the Roman Denarius actually had been a de facto fiat currency which derived most of its value from the fact that taxes had to be paid in it, rather than its silver content. This would explain both why that inflation around the 3rd century was only around 3% a year despite that the silver content of the Denarius declined from 78.5% in 193 to 0.5% in 268, instead of being 157x in ~70 years; and that when emperor Aurelian introduced several monetary reforms, like allowing taxes to be paid, then suddenly hyperinflation happened because people no longer needed Denarii to pay taxes and instead lost trust in them.

    Or is there anything wrong with that argument or the underlying logic and premises? I am certainly not an expert on Rome nor coins so I could have missed potential holes in it.

    An excerpt:

    Yet despite these reforms, the Roman currency system collapsed around 274, or shortly after Aurelian introduced the currency and tax reforms. Some sources suggest that inflation in 274 reached 1000% despite the silver content in coin doubling (theory suggests that it should be deflation of 50%). What went wrong?

    Aurelian actually did nothing wrong according to the economic theories of the time; he was just the first politician to face a crisis of this sort. I don’t want to be too harsh on him, because what was happening was far beyond his level of comprehension.

    As traditionally understood, if silver = money, then the reduction of silver in the coin must mean a reduction in buying power. For example, if the emperor debased the money from 50% fine to 25% fine, you’d expect the purchasing power of the coin to halve and inflation to be 100%.

    Yet before Aurelian’s reforms, the inflation rate was never directly correlated with the fineness of the money. Massive debasement led to an inflation of around 3% a year. So actually happened? Scholars argued that the reality of the Roman currency was that the denarius became a form of fiat currency, where the actual silver content mattered less than the backing of the Roman state and the overall money supply. After all, before Aurelian, the government paid its expenditures in denarii, and demanded taxes in denarii.

    By openly reforming currency and abandoning the previous system, Aurelian signaled to the market that the coins they were using based purely on trust was shit. By taxing in kind instead of in money, Aurelian also massively reduced the demand for money.

    And although the new coin was technically worth 5 times as much as the old coin and contained multiple times more silver, the presence of the new coin actually pushed down the value of the old coin, as the government is officially signaling that the old coin was worthless, while both coins were in circulation at the same time.

    From: https://www.reddit.com/r/badeconomics/comments/dzv3w2/aurelian_doesnt_really_understand_fiat_money_and/
    (There also was a sequel about the Price Edict of Diocletian named: Who knew the death penalty is not an effective monetary policy tool? How Diocletian got his ass kicked by inflation and the creation of serfdom)

    1. reforms, like allowing taxes to be paid, then

      Whoops, I just noticed I forgot some words there. To be paid in kind instead of in money, I meant.

      How could I have missed that? I thought I had proof read before posting that?

  4. I can’t be the only one who saw the idea of an RPG with a buffoon of a warrior accompanied by more sensible retainers as PCs and immediately thought “Don Quixote”. Imagine if Señor Quixote not only had the rouge-ish Sancho accompanying him, but the barber (healed) and the priest had managed to catch up trying to talk sense into him.

    For extra laughs, make the villain a wizard who really can polymorph giants into windmills.

  5. A lot of UK jokes from the 1960s make more sense when you realise that money was also called ‘LSD’, and yes we didn’t move off the Carolingian system until the early 1970s.

  6. IIRC a history lecture from 1991 or so, when Athens found a large deposit of silver at Laurion Themistocles successfully lobbied to put it to building triremes. I remember it being 100 talents of silver to build 100 triremes. Wiki says 200, so I’m already questioning my recall. Anyway, Dr. Carroll (ASU) told us a talent of silver could support a family of 4 for 40 years. Or it could finance 1 trireme. Military equipment was expensive then, too. But hardly in F-35 territory.

    1. To be fair nearly no military equipment nowadays is in F-35 territory given the technology necessary and related costs.

  7. You might find looking through the Mishnah interesting, since it often deals with currency/coin transactions in the Levant in the first two centuries CE. The mena appears quite a bit–equal to 100 zuz–along with denari and other coins (the most minimal value coin is the perutah). And a variety of situations are dealt with–what happens when a coin is withdrawn? What if the coins are from a neighboring king? And suppose you can’t use that king’s coins because your own king is at war with him? If you trade coins of one metal for those of another metal, which is the currency and which is the merchandise–is A using his gold coins to buy B’s silver coins or is it the reverse?
    IOW, many of the complications that arose from multiple coinages in a society that was part agricultural, part urban.

  8. Regarding the use of coinage in fantastic settings, I was reminded that, in Ars Magica, the peripheral articles of the Code of Hermes limit how much gold or other precious materials a Mage may transmute, in order to avoid crashing mundane economies.

    In a fantasy world featuring mages without such codes, dwarfs digging greedily and deeply, access to enormous reserves from places such as the Elemental Planes, the City of Brass, etc, might lead to a world having so much gold that its value is debased to the point of it becoming used basically as a symbolic coinage, equivalent to silver – or even less – in low fantasy or our own regular world.

  9. One interesting setting that seems to use the idea of gold coins correctly is the Shattered Isles, the setting of the TTRPG Blades in the Dark. While it does have universal currency, that’s justified because the setting has only a single vast polity (which is in turn justified because that polity has a monopoly on ways to protect cities from the Deathlands). And while the game-mechanical unit of currency is a single gold coin, that’s explicitly a substantial amount of money which you would normally be spending in a large number of smaller silver coins. 1 Coin is enough money that you can buy additional downtime with it by, notionally, taking a week of unpaid time off from the regular job you work between heists, and it’s also noted that EVER transacting business in gold is a marker of status in its own right.

  10. Fantasy Gold must be so debased that its value is close to silver. This is made explicit in Discworld, where the Ankh-Morporkian gold coin is composed primarily of seawater.

  11. In the first part of your series on farming you implied that 20 acres is enough for two adult males in a household to do the farming themselves while here you say that 17-20 acres is large enough so that the landowner doesn’t have to do any farming. Am I missing something here?

    1. In the first part of your series on farming you implied that 20 acres is enough for two adult males in a household to do the farming themselves while here you say that 17-20 acres is large enough so that the landowner doesn’t have to do any farming. Am I missing something here?

      I suspect the discrepancy in those numbers is caused by those ’17-20 acres’ being in Egypt. I have often been told that the river-valley/irrigation-based agriculture of Egypt around the Nile was much more productive than the rainfall agriculture most of the Roman world was reliant on.

      For example in his blogpost here about ‘Collections: Why Roman Egypt Was Such a Strange Province’, Bret had mentioned that:

      First, it is clear that Egyptian agricultural yields (understood as either production-per-unit-land-area or production-per-unit-seed-sown) were generally higher than what we think to have been the norm for much of the Roman world. While arguments about yields in Italy and Greece tend to suggest ranges between 4:1 and perhaps 8:1, while as Erdkamp notes yields in Egypt seem to have been much higher. Some tax evidence we have suggests normal yields in excess of 16:1 and tax rates high enough that at 7:1 – a good yield in Italy – a farmer would be swiftly taxed into starvation. Consequently, it seems like agriculture in Egypt was always substantially more productive than rainfall agriculture in the rest of the Roman Empire.

    2. Families (of ~8) could subsist on ~5 acre freeholds. This 20-acre plot could feed four families. For the sake of simplicity: two landless tenant farmer families (who do just about all the work, as sharecroppers) and one military settler family who, we can assume, have a better diet and thus “eat for two”. And who always include a prime-age guy available for recruitment into indefinite service (if paid a wage in silver, and provided equipment).

  12. This article takes causality in reverse. The fact that in DnD (and so many other systems) gold is so common as a base currency simply means that gold is more abundant and therefore worth less. A sword wouldn’t be worth a hundred gold coins here, but a hundred gold coins are worth a sword there.
    For obvious scenario reasons, adventurers are not going to become vassals of the nearest local lord.
    Finally, it’s clear that the socio-economic relationships of DnD (and, again, so many others) are very modern, not ancient or middle-aged (even technological development is of a dubious middle-age). You’d have to change everything, and that would denature the settings.

    1. “For obvious scenario reasons, adventurers are not going to become vassals of the nearest local lord.” – I think this depends on the style of game you want to play. When I’ve run D&D type RPGs, I’ve generally started with the premise that the PCs are – at least initially – junior members of a lord’s retinue and the first quest they go on is at the orders of said Big Man. It has always seemed to me to be the most logical way of getting a party together with some kind of shared goal.

  13. I’ve always ignored the economic silliness because 1) if you treat gold in the game like the real world does silver, it mostly evens out, and 2) DND is just a game. That being said, having a party work for status/gifts from the local lords (and thus getting enmeshed in politics) instead of for money could be an interesting way to play if you like that sort of game.

  14. One of the D&D designers posted on EN World in the early 2000s about gold being worth very little in D&D, TL;DR gold coins are worth (comparatively) little because otherwise dragon hoards are way too puny

  15. If I understand it correctly the Spartans used iron rods as currency when they found it necessary. But then Sparta was organised quite differently from the other Greek city-states.

  16. Has anyone who is a scholar of ancient economics seriously investigated the Talmud as a source? There’s a lot in there regarding the value of labour and goods, fines imposed in legal judgements, etc., even the cost of high-end hairdo, as I recall. Though it obviously would involve quite a bit of textual extraction to get anything like a price list. The Greek, to Roman, to Medieval seems like you’re missing someone…

    1. Yes, regularly used in such discussions, but tricky due to questions of date and issues of value amounts which may often be metaphorical or notional rather than actual in-use prices.

  17. Thank you! I just recently discovered your site and am enjoying myself more than I should.
    While perusing this article, one thing made me do a double-take: I am not familiar with minimum wage in the U.S. But $ 230 per day does seem high. Is it really that much?

    1. Varies substantially by location. The federal minimum wage is $7.25 per hour, but many states are higher (as high as $16 per hour) and minimum wage workers are likely to receive substantial transfer payments from government programs – transfer payments to minimum wage households, last I checked, roughly equal their wage earnings – so actual income may be roughly double what the hourly wage implies. So the answer is variable and I can’t find where I wrote down the exact numbers I used for that computation.

  18. It makes more sense when you consider that adventurers in D&D quickly level up from humble soldiers and sorcerers to state level threats, and that plundering tombs is their daily labor. The humble Staffordshire hoard held 5,100 grams of gold (1,275gp at 4 grams per coin). The Tomb of Tutankhamun contained 1,200kg of gold (300,000gp).

    1. But these are unique finds, while we can’t say they are unique, as there’s a sampling bias.
      Tut was pharaoh of what was then the richest kingdom in the western Hemisphere. What would that wealth, 300,000 GP buy?

      The amount of wealth gathered in many games is staggering and would likely end up being buried like the hoards we’ve discovered in the RW… if it wasn’t for bags of infinity etc. . 😃

      1. The gold piece of D&D was 43 grams (10 coins per pound) in early editions, later around 8 grams (50 coins per pound). Real gold coins were all over the place in weight.

  19. I think part of the issue is that adventuring parties have sooooo little use for food. The natural tendency of some players to never want single use items means they’ll drop a lot of other utility to subsist off a single magic berry a day, even at low levels where an extra combat spell would make my life as GM involve a lot less trying to frame why they can’t sleep here (which also devalues the rather more useful non-1st level spell equivalent potions that aren’t for invisibility as loot – people will often want to sell them because they don’t want to drink something that valuable, or rightly assume that unlike the invisibility potions, they’ll forget them any time they’d be useful).

    Jewelry and clothes is at least more useful. Though I suspect some of it is that the average adventurer, even in downtime (i.e. not via those highly paid mercenary questing jobs), earns significantly more from labouring (whether that’s perform or proffesion) than the economy initially seems to imply. Although it’s worth noting that pathfinder’s second edition moved more towards a silver standard at lower levels in the name of a slight increase in authenticity, even though the scaling of high-level adventurers means they inevitably still end up dressed in the combined value of the great pyramid (although closer to the point where they might up and decide to transport themselves to heaven in order to fight fight an angel, at which point the value of services rendered has little historical equivalent. Has anyone ever tried to ask how much Pharoah would have paid someone to kill God’s first-born back?).

  20. Good article. Regarding gold as a primary currency, it wouldn’t be too difficult in a fantasy world setting to increase the number of gold mines by a factor of 10. Of course the number of silver mines would also have to increase by the same factor to maintain the gold/silver ratio.

    Also, you state the monetization of the countryside would occur only if forced by the Monarch. In Medieval England it occurred more organically. As market towns developed and trade increased, the use of coins also increased. Peasants who sold produce in a market town would have obtained coins and merchants most likely would only accept coins as payment.

  21. I remember I was reading an RPG setting design article, and it was talking about how a more abstract wealth system in the vein of d20 Modern’s system (where each PC has a Wealth bonus that can go up or down, and has to roll against some kind of availability DC to acquire gear) does a good job of conveying exactly the flavor you’re talking about here, implying a system where you get things primarily through barter or requisition rather than through spending coin, and where even basic supplies and resources can be difficult to acquire if you are unlucky or don’t have the right contacts. And it would really do the same for any low-civilization setting, whether that be Dark Ages or post-apocalypse or 10,000 B.C.

  22. I always think the way to deal with the question of why lords and such aren’t having their own men deal with a problem is to rely on the variety of problems that exist in a dnd world. Sure, some brigands or a few dangerous animals, they are going to have the men to deal with that, they might reward you for doing it too, in the same way you could get money for an outlaw or wolf head in medieval England, but they wouldn’t specifically hire you for it. On the other hand, do they have enough men to want to deal with a dragon? Maybe if they martial up their forces and go at it hard, but it’s a risky proposition, and you are offering to do it and get paid afterwards, seems like that would be tempting. Then you add in things like magic, gods and demons, etc. The local leadership is equipped for mundane threats, but not all threats, because they are uncommon enough to not be worth having specialists ready for them, and while they could train specialists with time, if you’re available first, they might as well see if you can do it.

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