Collections: Expeditions: Rome and the Perils of Verisimilitude

This week we're going to take a long look at Expeditions: Rome, a turn-based tactics RPG by developer Logic Artists, set in the first century BC Late Roman Republic. In particular, we're going to look at how the game both constructs and uses its historical setting. This is a particularly important topic to discuss because … Continue reading Collections: Expeditions: Rome and the Perils of Verisimilitude

Collection: Total War’s Missing Infantry-Type

This week, we're going to take a break from the more serious topics to look at infantry tactics and compositions in the Total War series, particularly in the light of the recent Total War: Warhammer III, a real-time strategy game set in a late-medieval/early-modern high fantasy setting (the Warhammer setting) and how well (or poorly) … Continue reading Collection: Total War’s Missing Infantry-Type

Miscellanea: A Very Short Glossary of Military Terminology

For this week, I wanted to expand a bit on a comment I made on Twitter expressing some frustration at the failure of journalists attempting to cover the war in Ukraine (and thus interpret military experts for a lay audience) to master some of the key military terminology being used and to convey its actual … Continue reading Miscellanea: A Very Short Glossary of Military Terminology

Collections: The Roman Dictatorship: How Did It Work? Did It Work?

This week, we're taking a break from the modern world to tackle the 'runner up' question from the first ACOUP Senate poll: How did the Roman dictatorship work and was it effective? This is one of those questions that seems very simple but isn't. After all, what most people know about the Roman dictatorship is … Continue reading Collections: The Roman Dictatorship: How Did It Work? Did It Work?

Collections: How the Weak Can Win – A Primer on Protracted War

Thanks to our volunteer narrator, this post is now available in audio format. This week, in an effort to fill in some of the theoretical basis for thinking about how weaker powers think about fighting against or defending themselves from stronger powers, I'm going to give you all a basic 101-level survey of the theory … Continue reading Collections: How the Weak Can Win – A Primer on Protracted War

Miscellanea: Understanding the War in Ukraine

This week, I want to break from our usual format and respond to the fairly unusual global events. I expect a lot of my readers are trying to get a grasp on what is happening right now in Ukraine and in my own experience the traditional news media often struggles to adequately explain complex issues … Continue reading Miscellanea: Understanding the War in Ukraine

Miscellanea: Thoughts on CKIII: Royal Court

This week, we're going to be a bit silly and talk about the recently released Royal Court, a DLC expansion for Paradox's medieval grand strategy game Crusader Kings III, because I think it is attempting something fairly interesting that relatively few strategy games do. This isn't going to be a review - there are a … Continue reading Miscellanea: Thoughts on CKIII: Royal Court

Collections: Rome: Decline and Fall? Part III: Things

This is the third and final part (I, II) of our series tackling the complicated and still debated question of 'how bad was the fall of Rome (in the West)?' In our first part, we looked at the question through the prism of 'words' - language, culture, religion and literature. There we found a lot … Continue reading Collections: Rome: Decline and Fall? Part III: Things