Collections: Coinage and the Tyranny of Fantasy ‘Gold’

This week on the blog I want to take a brief detour into discussing historical coinage, particularly in the context of modern fantasy and roleplaying settings. In particular, the notions I want to tackle are first how did ancient currency systems work in terms of value (what could you buy with how much) and then … Continue reading Collections: Coinage and the Tyranny of Fantasy ‘Gold’

Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day

This is the second half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's ancient grand strategy game Imperator: Rome which covers the broader Mediterranean and South Asia from the very late fourth century through to the end of the first century BC, the period of the … Continue reading Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day

Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains

This is the first half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's Hellenistic-era grand strategy game Imperator: Rome. I had hoped to do this part in a single post, but my book writing schedule intervened and so it became necessary to split it up. Last … Continue reading Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains