This week, Michael Taylor, Associate Professor of History at SUNY Albany, returns to offer an interesting argument about the longterm impact of the M1 Garand, the US army's extremely successful World War II and Korean era battle rifle, introduced in 1936. A fantastically successful design, Taylor argues here that it cast a baleful shadow over … Continue reading Michael Taylor on The Development of the M1 Garand and its Implications
This week, we're going to take a break from the more serious topics to look at infantry tactics and compositions in the Total War series, particularly in the light of the recent Total War: Warhammer III, a real-time strategy game set in a late-medieval/early-modern high fantasy setting (the Warhammer setting) and how well (or poorly) … Continue reading Collection: Total War’s Missing Infantry-Type
This is the fourth and last part of our series (I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive's historical grand strategy computer game set in the early modern period. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?