Collections: The Siege of Eregion, Part II: What Siege Camp?

This is the second part of our [your guess is as good as mine] part series looking at the Siege of Eregion from the second season of Amazon's Rings of Power. Last week, we saw how the logistics of this sequence absolutely do not work: Adar's army has to cover an absurd amount of territory … Continue reading Collections: The Siege of Eregion, Part II: What Siege Camp? →

Collections: The Siege of Eregion, Part I: What Logistics?

This is the first part of our [I don't know; a few?] part series looking at the Siege of Eregion sequence from the second season of Amazon's Rings of Power and what we can learn by pointing out its missteps. And I'm not going to bury the lede here: this entire sequence is a mess. … Continue reading Collections: The Siege of Eregion, Part I: What Logistics? →

Collections: The Strange Armor of Dragon Age: The Veilguard

This week we're going to have a bit of fun looking at some of the interesting armor choices for the recent Dragon Age: The Veilguard. In a way, this is an extension of the post on "The Problem with Sci-Fi Body Armor," because I think Veilguard provides a pretty exceptional example of visual character-design armor … Continue reading Collections: The Strange Armor of Dragon Age: The Veilguard →

Collections: Nitpicking Gladiator II, Part II

Last week, we started our nitpicking of Gladiator II (2024) by looking at the problems with the films chronology and its portrayal of the Roman army of the early third century, both in its equipment and in its battle tactics. This week, we're going to move forward to the main action of the film, set … Continue reading Collections: Nitpicking Gladiator II, Part II →

Collections: The Problem with Sci-Fi Body Armor

This week we're covering the winning topic from the latest ACOUP Senate poll, which is a look at some of the odd designs and mechanics for futuristic science fiction body armor, particularly rigid 'hardsuits.' Naturally, this post isn't going to cover every variety of armor that appears in science fiction, so I want to be … Continue reading Collections: The Problem with Sci-Fi Body Armor →

Collections: Shield Walls and Spacing: Hollywood Mobs and Ancient Tactics

This week, we're going to take a look at a different aspect of ancient infantry tactics: how heavy infantry shield formations work. While I've framed this around 'shield walls,' not every kind of shielded heavy infantry fought that way and in practice the line between what is a 'shield wall' and what isn't comes down to … Continue reading Collections: Shield Walls and Spacing: Hollywood Mobs and Ancient Tactics →

Collections: The Gap in the Armor of Baldur’s Gate and 5e

This week we're taking a bit of a detour to critique some video-game armor, in this case the armor of Baldur's Gate III. I have been meaning to do a general critique of the Dungeons and Dragons 5th edition armor system from a historical perspective for a while, and the massive outsized success of BG3 … Continue reading Collections: The Gap in the Armor of Baldur’s Gate and 5e →