This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens
Tag: Politics
Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play
This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play
Fireside Friday, October 30, 2020
Hey folks! Fireside this week, but I promise we'll see that promised addendum on pre-modern crucible steel and cast iron next week. In the meantime, as you are no doubt inescapably aware, the United States (where I live) is having an election. I mostly avoid politics itself on this blog and that's something I intend … Continue reading Fireside Friday, October 30, 2020


