Referenda ad Senatum: November 1, 2024: Ancient Weapons, Lost Works and Roman Spooky-Stuff!

Welcome back! At last, the hiatus has ended and we are back to regular weekly posts. As we've done a few times before, this week I am breaking the hiatus by taking a chance to answer a few shorter questions posed by my patrons over at Patreon who are the Patres et Matres Conscripti of … Continue reading Referenda ad Senatum: November 1, 2024: Ancient Weapons, Lost Works and Roman Spooky-Stuff!

Collections: Teaching Paradox, Imperator, Part IIIb: Imperator Interrupted

This is the second half of the third and final part of our three-part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactives ancient grand strategy game, Imperator: Rome, which covers (inter alia) the period of the collapse of the Roman Republic, which we generally call the Late Republic (c. 133-31 BC). Last time, we … Continue reading Collections: Teaching Paradox, Imperator, Part IIIb: Imperator Interrupted

Collections: Teaching Paradox, Imperator, Part IIIa: De Re Publica

This is the first half of the third part of our three-part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive’s ancient grand strategy game Imperator: Rome, running from the late fourth through the first century BCE, a period that, relevant for today's discussion, covers the Middle and Late Roman Republic, including the collapse of … Continue reading Collections: Teaching Paradox, Imperator, Part IIIa: De Re Publica

Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day

This is the second half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's ancient grand strategy game Imperator: Rome which covers the broader Mediterranean and South Asia from the very late fourth century through to the end of the first century BC, the period of the … Continue reading Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day

Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains

This is the first half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's Hellenistic-era grand strategy game Imperator: Rome. I had hoped to do this part in a single post, but my book writing schedule intervened and so it became necessary to split it up. Last … Continue reading Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains

Collections: Teaching Paradox, Imperator, Part I: Divisa in Partes Tres

This is the first part of a three-part (I, IIa, IIb, IIIa, IIIb) series, examining the historical assumptions of Imperator: Rome, a historical grand strategy game by Paradox Interactive, set during the rise and collapse of the Roman Republic from 304-27 BC and covering the broader Mediterranean world and South Asia. This is also the … Continue reading Collections: Teaching Paradox, Imperator, Part I: Divisa in Partes Tres

Collections: How to Raise a Tribal Army in Pre-Roman Europe, Part III: Going To War With the Army You Have

This is the third and final part of our three-part (I, II, III) look at how some 'tribal' or more correctly, non-state agrarian peoples - particularly the Celtiberians, Gauls and also many Germanic-language speaking peoples on the Rhine and Danube- raised armies to fight the Romans (and anyone else who came knocking) in the third, … Continue reading Collections: How to Raise a Tribal Army in Pre-Roman Europe, Part III: Going To War With the Army You Have

Collections: Phalanx’s Twilight, Legion’s Triumph, Part V: Epilogue

This is the fifth part of our four(ish) five part (Ia, Ib, IIa, IIb, IIIa, IIIb, IVa, IVb, IVc) look at how the Roman legions were able to overcome the Macedonian sarisa phalanx in the third and second centuries BC. We have covered the decisive battles in the story, although after 168 it is not … Continue reading Collections: Phalanx’s Twilight, Legion’s Triumph, Part V: Epilogue