Hey folks! I am working on finishing up some things this week, so I thought I would post the text of the keynote I gave at the Prancing Pony Podcast Moot earlier this December. I've made some minor edits to conform a bit more to the form of a blog post, but this remains very … Continue reading New Acquisitions: Tolkien and Éowyn Between Two Wars (PPP Moot Keynote)
Tag: War and Society
Collections: Logistics, How Did They Do It, Part II: Foraging
This is the second part of a three part (I, II, III) look at some of the practical concerns of managing pre-industrial logistics. In our last post we outlined the members of our 'campaign community,' including soldiers but also non-combatants and animals (both war- and draft-); they required massive amounts of supplies, particularly food but … Continue reading Collections: Logistics, How Did They Do It, Part II: Foraging
Collections: The Queen’s Latin or Who Were the Romans, Part V: Saving And Losing an Empire
This is the fifth and final part (I, II, III, IV) of our series asking the question 'Who were the Romans?' How did they understand themselves as a people and the idea of ‘Roman’ as an identity? Was this a homogeneous, ethnically defined group, as some versions of pop folk history would have it, or … Continue reading Collections: The Queen’s Latin or Who Were the Romans, Part V: Saving And Losing an Empire
Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?
This is the fourth and last part of our series (I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive's historical grand strategy computer game set in the early modern period. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?
Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens
This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens
Collections: The Universal Warrior, Part I: Soldiers, Warriors, and…
This is the first part of a three (...sigh. four) part ( IIa, IIb , III) discussion of an idea I am going to term (borrowing from one of its proponents) the 'universal warrior' - the idea that there is a transcendent sameness about either the warrior experience or warrior values which provides some sort … Continue reading Collections: The Universal Warrior, Part I: Soldiers, Warriors, and…





