Collections: The Great War: Western Front, A Gain of Inches

This week we're looking at The Great War: Western Front, a hybrid turn-based/real-time strategy game about the First World War developed by Petroglyph Games, a renowned maker of real-time strategy titles. Petroglyph generally tend to do games set in science-fiction or fantasy settings, so when this product was announced I was immediately interested to see … Continue reading Collections: The Great War: Western Front, A Gain of Inches

Collections: Fortification, Part V: The Age of Industrial Firepower

This is the final part of a five part (I, II, III, IV) series covering some of the basics of fortification, all the way from ancient city walls to modern anti-access/area denial systems. Last week, we looked at the changes which gunpowder-based weaponry enforced on fortification design in Europe, leading to the emergence of the … Continue reading Collections: Fortification, Part V: The Age of Industrial Firepower

Collections: No Man’s Land, Part II: Breaking the Stalemate

Last time, we introduced the factors that created the trench stalemate in the First World War and we also laid out why the popular 'easy answer' of simply going on the defensive and letting the enemy attack themselves to death was not only not a viable strategy in theory but in fact a strategy which … Continue reading Collections: No Man’s Land, Part II: Breaking the Stalemate

Collections: No Man’s Land, Part I: The Trench Stalemate

This week (and next) I want to build a bit off of our discussion of Victoria II and talk a bit about World War I and in particular the trench stalemate on the Western Front. That trench stalemate is, in many countries, synonymous with the war itself. Of course the war was much larger than … Continue reading Collections: No Man’s Land, Part I: The Trench Stalemate