Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines

This is the second part (I) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game and also one of the most popular strategy games currently on the market. Last week, we looked at how HoI4 simulates combat, particularly its focus on operations (rather than tactics or, … Continue reading Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines