Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens

This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens

Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play

This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play