Hey folks! I am working on finishing up some things this week, so I thought I would post the text of the keynote I gave at the Prancing Pony Podcast Moot earlier this December. I've made some minor edits to conform a bit more to the form of a blog post, but this remains very … Continue reading New Acquisitions: Tolkien and Éowyn Between Two Wars (PPP Moot Keynote)
Tag: Social History
Collections: Life, Work, Death and the Peasant, Part V: Life In Cycles
This is the fifth and final part of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) looking at the structures of life for pre-modern peasant farmers and showing how historical modeling can help us explore the experiences of people who rarely leave much evidence of their day-to-day personal lives. I've been stressing … Continue reading Collections: Life, Work, Death and the Peasant, Part V: Life In Cycles
Collections: Life, Work, Death and the Peasant, Part IVe: The No-Rest Of It
This is the fifth dish of the fourth course of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) looking at the lives of pre-modern peasant farmers, who made up a majority of all of the humans who have ever lived. We are trying to grapple here with what has thus been the … Continue reading Collections: Life, Work, Death and the Peasant, Part IVe: The No-Rest Of It
Collections: Life, Work, Death and the Peasant, Part IVc: Rent and Extraction
This is the third piece of the fourth part of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) looking at the lives of pre-modern peasant farmers – a majority of all of the humans who have ever lived. Last time, we started looking at the subsistence of peasant agriculture by considering the … Continue reading Collections: Life, Work, Death and the Peasant, Part IVc: Rent and Extraction
Collections: Life, Work, Death and the Peasant, Part IVa: Subsistence and a Little More
This is the start of the fourth part of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) discussing the structures of life for pre-modern peasants, who made up the majority of all humans who have ever lived. In the last few sections, we've looked broadly at how mortality, marriage and childbearing patterns … Continue reading Collections: Life, Work, Death and the Peasant, Part IVa: Subsistence and a Little More
Collections: Life, Work, Death and the Peasant, Part IIIb: Children and Childrearing
This is the back half of the third part of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) discussing the patterns of life for the pre-modern peasants who made up the great majority of humans who lived in the past. Last week, we started looking at family formation through the lens of … Continue reading Collections: Life, Work, Death and the Peasant, Part IIIb: Children and Childrearing
Collections: Life, Work, Death and the Peasant, Part IIIa: Family Formation
This is the first part of the third part of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) discussing the patterns of life of the pre-modern peasants who made up the great majority of all humans who lived in our agrarian past and indeed a majority of all humans who have ever … Continue reading Collections: Life, Work, Death and the Peasant, Part IIIa: Family Formation
Collections: Life, Work, Death and the Peasant, Part II: Starting at the End
This is the second part of our series (I, II, IIIa, IIIb, IVa, IVb, IVc, IVd,IVe, V) discussing the basic contours of life - birth, marriage, labor, subsistence, death - of pre-modern peasants and their families. As we've discussed, pre-modern peasant farmers make up the vast majority of human beings in in the past. Last … Continue reading Collections: Life, Work, Death and the Peasant, Part II: Starting at the End
Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day
This is the second half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's ancient grand strategy game Imperator: Rome which covers the broader Mediterranean and South Asia from the very late fourth century through to the end of the first century BC, the period of the … Continue reading Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day
Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains
This is the first half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's Hellenistic-era grand strategy game Imperator: Rome. I had hoped to do this part in a single post, but my book writing schedule intervened and so it became necessary to split it up. Last … Continue reading Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains









