This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam
Tag: Early Middle Ages
Collections: Rome: Decline and Fall? Part II: Institutions
This is the second of a three part (I) series tackling the complicated and still very much debated question of 'how bad was the fall of Rome (in the West)?' In the last part, we looked at 'words' - culture, literature, language and religion. What we found is that in these aspects, signs of sharp … Continue reading Collections: Rome: Decline and Fall? Part II: Institutions