This is the first half of the last part (I, II IIIa, IIIb, IVa, IVb) of our series looking at the vision of history advanced by Hearts of Iron IV, Paradox Interactive's World War II grand strategy game and one of the most popular strategy games on the market today. In the last part (split … Continue reading Teaching Paradox: Hearts of Iron IV, Part IVa: The Fires of Industry
Tag: Hearts of Iron
Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love
This is the second half of the third part (I, II IIIa, IIIb, IVa, IVb) of our long-delayed series looking at the theory of history advanced by Paradox Interactive's Hearts of Iron IV, one of the most popular strategy games today. This part (both halves together) is fundamentally about politics and policy and the implications … Continue reading Teaching Paradox: Hearts of Iron IV, Part IIIb: The Opposite of Love
Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines
This is the second part (I, II IIIa, IIIb, IVa, IVb) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game and also one of the most popular strategy games currently on the market. Last week, we looked at how HoI4 simulates combat, particularly its focus on … Continue reading Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines
Teaching Paradox: Hearts of Iron IV, Part I: Operational Art
This week, at long last, we begin our long-delayed but always expected something that we blog for: the Hearts of Iron IV Teaching Paradox series! It is, appropriately, in four parts (I, II IIIa, IIIb, IVa, IVb)! This has been a long requested series that I put off for a long time because I wasn't … Continue reading Teaching Paradox: Hearts of Iron IV, Part I: Operational Art



