This week's post is coming to you all a bit early, as the folks at Paradox Interactive were kind enough to send me a review code for Victoria III - Paradox Interactive's long awaited historical grand strategy game set during 19th and early 20th centuries - so I could have something to say about it … Continue reading Miscellanea: Victoria III Confirmed! (First Impressions)
Tag: Historical Gaming
Fireside Friday, September 9, 2022
Fireside this week! I'm back home now from PDXCON2022 so it is back to work. I know there have been a number of requests to know if the historians panel with Eleanor Janega and myself was recorded; it was and the recording is set to be uploaded shortly, but there are a number of turning … Continue reading Fireside Friday, September 9, 2022
Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears
This is the first post in a three-part series that will be examining the historical assumption of Paradox Interactive's grand strategy computer game set in the 19th and early 20th century, Victoria II. Readers will find a number of references here to our previous discussion of one of Paradox's other games, Europa Universalis IV, but … Continue reading Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears
Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play
This is the first post in a series (I, II, III, IV) that will be examining the historical assumptions of Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV. And this series will in turn be part of a larger series looking at several of Paradox's games and how … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part I: State of Play