Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines

This is the second part (I) of our long-delayed series looking at Hearts of Iron IV, Paradox Interactive's World War II grand strategy game and also one of the most popular strategy games currently on the market. Last week, we looked at how HoI4 simulates combat, particularly its focus on operations (rather than tactics or, … Continue reading Teaching Paradox: Hearts of Iron IV, Part II: Divisions, Designers and Doctrines →

Collections: When is a ‘Tank’ Not a Tank?

(There were some technical difficulties with this post when it first went live. They should be resolved now. My apologies for anyone who got multiple email updates as a result of efforts to get the post working.) This week we're going to look at everyone's favorite kind of armored fighting vehicle, the tank. In part … Continue reading Collections: When is a ‘Tank’ Not a Tank? →