Collections: Pre-Modern Armies for Worldbuilders, Part Va: Putting It Together

This is the first half of the final part (I, IIa, IIb, III, IVa, IVb, Va) of our apparently five-part series laying out some general guidelines for how pre-modern armies are organized, in particular exploring the principle that armies cannot help but recreate their civilian social structures on the battlefield. Last time we looked at … Continue reading Collections: Pre-Modern Armies for Worldbuilders, Part Va: Putting It Together

Collections: Pre-Modern Armies for Worldbuilders, Part I: Why They Fight

This week I want to try something a little different. Rather than taking apart a particular fantasy military system, I thought I might try to lay out a more general sense of how military systems tend to map on to societies, both because such general historical frameworks are handy for thinking about the past, but … Continue reading Collections: Pre-Modern Armies for Worldbuilders, Part I: Why They Fight

Collections: Teaching Paradox, Imperator, Part I: Divisa in Partes Tres

This is the first part of a three-part (I, IIa, IIb, IIIa, IIIb) series, examining the historical assumptions of Imperator: Rome, a historical grand strategy game by Paradox Interactive, set during the rise and collapse of the Roman Republic from 304-27 BC and covering the broader Mediterranean world and South Asia. This is also the … Continue reading Collections: Teaching Paradox, Imperator, Part I: Divisa in Partes Tres