This is the second part of a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals
Tag: Paradox Development Studio
Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal
This is the first post in a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal
Fireside Friday, September 9, 2022
Fireside this week! I'm back home now from PDXCON2022 so it is back to work. I know there have been a number of requests to know if the historians panel with Eleanor Janega and myself was recorded; it was and the recording is set to be uploaded shortly, but there are a number of turning … Continue reading Fireside Friday, September 9, 2022
Fireside Friday, July 22, 2022
Fireside this week! I had hoped to have the next post in the logistics and foraging series ready to go for this week but we are also moving house next week and a number of things related to that have gotten in the way. One of those things was Ollie: Ollie 'helping' me pack my … Continue reading Fireside Friday, July 22, 2022



