Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal