Collections: Teaching Paradox, Victoria II Part III: World’s Fair

This is the third and final part of a three part series (I, II) examining the historical assumptions of Paradox Interactive's 19th and early 20th century grand strategy game, Victoria II. Last time, we looked at how the game's models for the industrial revolution and warfare interacted: by simulating (even in a fairly limited and … Continue reading Collections: Teaching Paradox, Victoria II Part III: World’s Fair

Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears

This is the first post in a three-part series that will be examining the historical assumption of Paradox Interactive's grand strategy computer game set in the 19th and early 20th century, Victoria II. Readers will find a number of references here to our previous discussion of one of Paradox's other games, Europa Universalis IV, but … Continue reading Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears