Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears

This is the first post in a three-part series that will be examining the historical assumption of Paradox Interactive's grand strategy computer game set in the 19th and early 20th century, Victoria II. Readers will find a number of references here to our previous discussion of one of Paradox's other games, Europa Universalis IV, but … Continue reading Collections: Teaching Paradox, Victoria II, Part I: Mechanics and Gears